Posts: 46
Threads: 5
Joined: Mar 2015
(08-16-2017, 03:29 AM)laernumoretz Wrote: Not sure what happened, but for the past 4 days this profile went from perfect for a week, to now always going under the water in the steppe after like 2 hours or so.
I'm almost positive it's not this profiles fault, but not sure if there's a way for it to be fixed within the profile either.
Seemed to happen at the same time the update to the bot took place for the underwater update
Although it could just be me, anyone else?
I haven't noticed this error personally but I know there have been some issues with the last few rounds of updates. I'd suggest trying to recreate the error and taking pictures of it with images of the console and posting here:
http://www.mmominion.com/thread-19419.html
Hopefully the error can be addressed them.
Sorry I can't be any more help D;
Posts: 1
Threads: 0
Joined: Apr 2017
thanks for nice profiles.
i have a request.
now, Wait for less than 600 gp.
I want to gather crystal while waiting.
if (gp < 600){
gather(crystal)
# stay(Aetherial_point)
}else{
gather(Aetherial)
}
sry , i cant write english...
Posts: 2
Threads: 0
Joined: Aug 2016
Having the same issue someone said a couple posts ago, bot is not consistently getting stuck in weird places after only an hour of running. It's like the navigation is all kinds of messed up and is forcing it to go weird routes, causing the character to be stuck.
Posts: 37
Threads: 13
Joined: Jul 2015
(08-18-2017, 07:52 PM)xCrossWire Wrote: Having the same issue someone said a couple posts ago, bot is not consistently getting stuck in weird places after only an hour of running. It's like the navigation is all kinds of messed up and is forcing it to go weird routes, causing the character to be stuck.
Dito, used to be fine but since the last few navigation mesh updates its getting stuck in water in random areas. While mounted it will glide over water back and forth trying to "dive into it"
Posts: 37
Threads: 8
Joined: Sep 2016
(08-19-2017, 06:03 AM)thefiveboltmain Wrote: (08-18-2017, 07:52 PM)xCrossWire Wrote: Having the same issue someone said a couple posts ago, bot is not consistently getting stuck in weird places after only an hour of running. It's like the navigation is all kinds of messed up and is forcing it to go weird routes, causing the character to be stuck.
Dito, used to be fine but since the last few navigation mesh updates its getting stuck in water in random areas. While mounted it will glide over water back and forth trying to "dive into it"
same, with happens with both my bots and they run on two different computers
Posts: 17
Threads: 1
Joined: Jul 2017
I can confirm I've been having the Water issue in Yanxia as well.
Posts: 29
Threads: 2
Joined: Aug 2016
Ditto with the water issues.
Posts: 2
Threads: 1
Joined: Jun 2017
Just wondering for navigation are you guys using the bottox mesh or the default ones?
Posts: 6
Threads: 0
Joined: Oct 2015
any profile to make the bot do the reduction as well?
Posts: 8
Threads: 3
Joined: Aug 2017
For me, it gets stuck whenever teleporting when it says 'building navmesh', never ends.