Posts: 19
Threads: 3
Joined: Jan 2016
Would it be possible to have a class change based on hunt level?
Like... lets say I want to level my lvl 61 RDM on hunts but the lvl 68 mobs would be too difficult so it changes to my lvl 70 class for that specific hunt and then moves back to RDM.
Posts: 19
Threads: 1
Joined: Jun 2015
10-25-2017, 04:12 PM
(This post was last modified: 10-25-2017, 04:16 PM by mukodesu.)
There is tons of this error and bot doesn't start attack (no problem teleport, flaying and landing) after recent minion update.
failed with
[string "C:\MINIONAPP\Bots\FFXIVMinion64\LuaMods\/ffxivminion/ffxiv_common_cne.lua"]:64: attempt to index field 'hp' (a nil value)
Just FYI.
P.S confirmed 1.8.4 and 1.9.1 (I update after notice this error but still same error spamming.)
Posts: 78
Threads: 2
Joined: Oct 2013
Updated: 1.9.2
Changes:
- Fixed bot not able to select non-fate target (basically it should be fixed by bot devs, but I'm too impatient. Thanks mukodesu)
Harmonics, I wanted to mess with your request today but I had another "surprise" to fix...so maybe next time. Maybe on this weekend.
Posts: 19
Threads: 3
Joined: Jan 2016
No worries, I was just thinking of a possible way to make it even better. Thanks for looking at it in the first place. :p
Posts: 451
Threads: 5
Joined: Mar 2016
The console spam is fixed since last bot update.
Posts: 144
Threads: 20
Joined: Feb 2017
10-26-2017, 12:58 PM
(This post was last modified: 10-26-2017, 01:00 PM by lanceangel.)
new request: optional setting -- if arrive at destination, and fate is not there, move to next hunt (cycle)
Posts: 78
Threads: 2
Joined: Oct 2013
Updated: 1.10.1
Changes:
- Fixed jumping while teleport
- Moved some locations for mobs (sorry, forgot to write them down...)
- Removed temporary fix for broken bot
Posts: 144
Threads: 20
Joined: Feb 2017
request: in settings menu --> hotkey to RUN
Posts: 78
Threads: 2
Joined: Oct 2013
10-30-2017, 05:46 AM
(This post was last modified: 10-30-2017, 05:47 AM by anahronik.)
Updated: 1.11.1
Changes:
- Improved hunts priority: now it moves to closest next hunt on the map (except for FATEs - there is another logic for them)
- Added info about current quantity of Allied and Centurio Seal
- Added option to change job for non-fate hunts based on target level. For example, you set 30 as "Low/High level" and for hunt targets 1-29lvl bot will use job from "Low level Non Fate Job" and 30-70 "High level Non Fate Job". If you don't need this functionality - set to 1 and use only High level. (request by Harmonics)
- Added option for moving to next non-fate hunt without waiting FATE on current map (request by lanceangel, if I understand correctly)
lanceangel, "request: in settings menu --> hotkey to RUN"...Could you please explain the reason for this? And what "run" means for bot(is it flee or sprint or something else)?
Warning:
Mesh system is not in good condition right now: there are lot of stuttering while moving from one point to another. Only bot developers know why and when it will be fixed...for now I don't recommend use this module AFK.
Posts: 144
Threads: 20
Joined: Feb 2017
10-30-2017, 07:54 AM
(This post was last modified: 10-30-2017, 07:12 PM by lanceangel.)
1. shortcut key to change from "setup" to "run". it's only for convenience :) just easier than clicking. it's a habit, so used to pressing a button on the keyboard to start anything :D
2. thanks so much for adding the "move to next non-fate hunt without waiting FATE on current map" option :D but i was hoping you can have it cycle through FATE/all hunts, moving to the next one (FATE too) if the current fate isn't there, so you don't get stuck waiting so long when doing your fate hunts if a fate is inactive. "move to next hunt (fate + non-fate) without waiting FATE on current map". so maybe 2 options?