Posts: 78
Threads: 2
Joined: Oct 2013
Yesterday I left this module to run...and went to sleep (because it was pretty solid previous 3 days).
And in the morning I discovered bot in a loop: gets to the hunt location and do nothing - dies from aggro - resurrects - gets to the location etc. It was SB hunt.
Bad news - there were couple observers...so I didn't have time to get information about this behavior...and I don't know if I would get second time ban from this :)
So, don't go AFK for too long with module...
Harmonics,
I almost tempted to do something like that because of some FATEs that takes for 2hours of waiting.
lanceangel,
last time I tried speed hacks I wanted only mount and fly speed.
Mount speed didn't work at all in bot itself...
Fly speed works in bot but when I tried to enable it from code while flying from Aeth to location - it didn't work as I expected (I had to start/stop movement to apply it). I tried to find the difference between Dev module and this module - no success. Maybe I'll do it this weekend again.
Posts: 78
Threads: 2
Joined: Oct 2013
So, plan for this weekend, if no ban:
1) Add check for long time to get to non-fate hunt location: something like 4minutes maybe and stop->teleport->try again and if second time is also takes too long - mark hunt as buggy and move to next one.
2) Add death count for non-fate hunts: two is too much and it should be marked as buggy and bot should go to next hunt.
3) Try speedhack one more time.
Posts: 144
Threads: 20
Joined: Feb 2017
11-03-2017, 09:58 PM
(This post was last modified: 11-03-2017, 09:59 PM by lanceangel.)
Bagoly location is a little off. when you get there, and the fate spawns, your char has to run all the way around a huge rock for like a minute before it can attack the fate. melee class
Posts: 43
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Joined: Dec 2014
11-05-2017, 11:08 AM
(This post was last modified: 11-05-2017, 11:15 AM by Vin.)
Hello there, I tried to activate it today but it's not working, although nothing changed from my settings.
I had to teleport to the area then start it, and then it works
Posts: 78
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Joined: Oct 2013
11-05-2017, 04:00 PM
(This post was last modified: 11-05-2017, 04:01 PM by anahronik.)
Updated: 1.13.1
Changes:
- Fixed location for Flying Sharks - mesh bug almost made me banned :)
- Added check for too long time to get to hunt location: 5minutes limit. If limit exceeded - teleport and try again. If limit exceeded again - bot marks hunt as Fail and continue with others.
- Added death count per hunt: limit 1 death. If you died second time - bot marks hunt as Fail and continue with others.
- Added speed hack for fly (speed on the ground doesn't work in bot). It doubles speed if there are no players near by. I think it's pretty safe to use this way.
- Fixed location for "Bagoly" (thanks lanceangel)
Vin, If you'll face same behavior in latest version please let me know.
Posts: 144
Threads: 20
Joined: Feb 2017
awesome work ana. can we get a timer for current fate? timer until move to next hunt. with dropdown. 5 min, 10 min, 30 min etc
Posts: 7
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Joined: Jan 2017
Will there be a toggle for the flying speed-hack for those who don't want to take the chance of being caught? I haven't had the chance to get on FFXIV today to look. Also, is there a way to utilize the flying speed-hack outside of the LUA mod, say if I wanted to use it during Beast Tribe Quests?
Posts: 144
Threads: 20
Joined: Feb 2017
yes the toggle is in settings, at bottom. the speed hacks are in dev tools. anyone can use
Posts: 78
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Joined: Oct 2013
11-07-2017, 05:36 PM
(This post was last modified: 11-07-2017, 05:44 PM by anahronik.)
Updated: 1.13.2
Changes:
- Fixed location for Flying Sharks. Attempt #2. Now I have feeling that coordinates on the water surface (not where you can dive but on the shore) makes bot stuck with error "[WalkToPos]: Pathing was stopped.". I relocate coordinates to the sand and no error after that.
- Minior bug fix: I forgot to reset timer on "Reset" button click. So if you had Failed by timer hunt and you did Reset and took another hunt bill - hunt on same spot in hunts list got status Fail without even trying to do it.
At this point I consider this module as full AFKable.
About speed hack - it's an option and you can enable it (it disabled by default). I like how it works and I cannot see any way you can be banned for that (speed not so high and nobody can see you becase it resets speed to default if someone is near).
Posts: 144
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Joined: Feb 2017
i think u forgot to upload