Posts: 171
Threads: 26
Joined: May 2016
10-07-2018, 09:41 AM
(This post was last modified: 10-09-2018, 10:04 AM by super4uwak.)
I made this Profil for myself for Alphascape V3.0 Savage known as o11s.
this profil may still need adjustments but feel free to use it.
Alphascape V3.0 Savage_v1.1.lua (Size: 12.31 KB / Downloads: 233)
C:\MINIONAPP\Bots\FFXIVMinion64\LuaMods\Sense\profiles
auto_creat Images
C:\MINIONAPP\Bots\FFXIVMinion64\LuaMods\Sense\images
Code:
Code:
Alphascape V3.0 Savage_v1.0.lua
- release
Alphascape V3.0 Savage_v1.1.lua
- fix timeline
- adjust Wave Cannon Surge callout
i will be happy about to hear some feedback.
Posts: 52
Threads: 10
Joined: Aug 2016
Hi super4uwak !
players will be marked with magnetic + and - markers, and tethers connecting pairs of players. As per usual, players with the same
polarity (+ and + / - and -) will be knocked away from another after a short period of time,
players with different polarities will be pulled together. The pairs always consist of a tank or healer and a dps.
u think it's possible to add this phase ? sorry for my english...
i know your time is precious but can you update o11s please?
Posts: 171
Threads: 26
Joined: May 2016
(11-01-2018, 10:16 PM)didier Wrote: Hi super4uwak !
players will be marked with magnetic + and - markers, and tethers connecting pairs of players. As per usual, players with the same
polarity (+ and + / - and -) will be knocked away from another after a short period of time,
players with different polarities will be pulled together. The pairs always consist of a tank or healer and a dps.
u think it's possible to add this phase ? sorry for my english...
i know your time is precious but can you update o11s please?
i was thinking of it already but Minion reads RAM data and not Network data which dosen't contain enough infortation to do that.
i am using Triggernometry plugin for ACT for this mechanic.