07-08-2019, 01:46 AM
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Revolt Engine [Dungeons, Trials, Raids]
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07-08-2019, 11:28 AM
(07-07-2019, 05:27 PM)VeryVicious Wrote:(07-06-2019, 01:31 AM)InDaSkyz Wrote: It's fixed with the next mesh update, regarding Holminster Switch 1st boss. I believe it's fixed. My mch can clear it pretty smooth
07-08-2019, 04:23 PM
(07-08-2019, 11:28 AM)tw1sted Wrote:(07-07-2019, 05:27 PM)VeryVicious Wrote:(07-06-2019, 01:31 AM)InDaSkyz Wrote: It's fixed with the next mesh update, regarding Holminster Switch 1st boss. My DNC is still having this issue as of last night; on the first boss she moves directly into the path of two separate blue orb sets, and on the second boss she stands in the frost circles after they drop down, without moving out of them. I'm currently signed up for beta updates, is the mesh update something that I need to do manually? I also haven't tried reinstalling anything yet as a way to troubleshoot, but I figured the fix was still yet to come. For now I'm intervening during those two fights to steer her out of danger, but everything else is working great!
07-08-2019, 06:00 PM
My AST seems to handle the fight decently at the moment, although I am not sure if using this with a healer is all that efficient...
Just gave Holminster a shot on Black Mage. First boss seems fairly impossible without manual assistance. I think this is because your character won't automatically move while in a cast? Which ends up being pretty lethal.
EDIT: Can anyone give me a list of jobs that do work? I'll focus on those ones first. So far I see MCH and AST.
07-08-2019, 11:39 PM
The Fractal Continuum (Level 60 Dungeon) seems to have an issue where it misses the Leap platform right before the final boss and constantly runs into the edge of the platform trying to path to the boss. Issue confirmed with Squadron and with Duty Finder.
07-09-2019, 02:22 AM
Meh, tried this on MCH, as well. It does seem to react way too slowly to boss mechanics which gets you killed hella fast.
Holminster has been updated one hour ago. It reduces the wipes on first boss. The way you follow the trust npc depends on your ping. People with very low ping get a win.
Dohn Mheg updated to (bosses mechanics) The Qitana Ravel (Trust) added. Mesh is not live yet, that's why there are nav problems. Minion devs should update the mesh by tomorrow. The Twinning (Duty Finder) added. It's an early version, but it already works pretty well. Not tested with any tanking job in public yet. Keep monitoring when running in public.
Revolt, Dominion, Dailies, Poacher, Navigator, FPH & Scenery support on Bottox Discord.
Played around with it some more in the first dungeon. Hope this info helps a bit.
Regarding the first boss, is there a way to have your character follow the Trust NPC relentlessly when the floor starts going crazy and stop attacking? A good example of where it fails is after Gibbet Cage around 60%. It dodges the circle AoE but remains in the criss-crossed floor until it's too late, even though the Trust NPC moves long before. There's a chance you may survive this depending on where the safe zone is, but if it's too far then you don't stand a chance. I think if you followed the NPC above all else, as soon as they move at this part, it might be okay. Your character can survive one hit at a time, but if it gets caught in a double criss-cross while running to a safe zone because they weren't running early enough, then it's a wipe.
@Tikero that would be nice.
But here is how Revolt works, when your character starts to follow a Trust NPC: For mechanics/aoe that need a lot of time to automate, and that don't fit with "available early content" we follow the trust npcs. BUT, we can only do this when the Boss is casting something, or triggering any kind of animation. Now why your character doesnt follow the trust npc earlier, is simply because there is no specific cast or animation at that moment. It's done in purpose by Square Enix to avoid botters, by designing the first boss that way: Big aoe don't show anything cast/animation side, Minion is not able to parse them, we are literally blind the 5 seconds before the boss casts the big blue vertical aoe. So that's why your win, right now, depends on "how much milliseconds you need to reach their avoidance position" after the boss casts the big blue vertical aoe. Depending on your job, trust npc, ping, frames etc.... It's a wipe, or a win. We are working on it, we've got something like more than 100 good and precise reports for that boss. That first boss is the hardest dungeon content Trust side. It's made to block botters on the next dungeons as you first need to level your Trust NPC to lvl 73 before to enjoy easier next dungeons. As we plan to add Holminster Switch to normal duty finder mode, for sure we need first to find a way to automate the pattern on first boss without following anyone. That's in development, thank you to let us time to do this. We daily add and update content. And we know that's super hard for some people on first boss. 70% of the reports talk about the Bard job. Try to avoid Bard right now on Holminster Switch then. But in the opposite side, Tanks and Healers have no real problem on any boss. Then regarding the mesh, all 4 Shadowbringers dungeons available on Revolt have their live mesh that is updated by restarting minionapp. Make sure you run the latest updates, as minion devs, but also Bottox team update the content many times per day.
Revolt, Dominion, Dailies, Poacher, Navigator, FPH & Scenery support on Bottox Discord.
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