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Revolt Engine [Dungeons, Trials, Raids]
EDIT: I've continued to test Revolt with my 4 bots and although it's not perfect, it seems to have much less issues with unsynched dungeons. 

It appears to be optimal to over level your bots prior to undertaking the dungeon, as level synched there are some mechanics that are still a little too complex for it. The bots will still sometimes randomly stop doing anything, but if they're unsynched at least one of them makes it to the end successfully which is really all I need. Overall would like to see more updates and additions, but feel my money spent was "worth it" in the end. 

Not sure I'd recommend it for running with DF groups (that was never my goal personally), but tbh the average player is so bad at the game it might make no difference LOL. 

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I'm new to using MMOminion, but I've read everything I could see in the wiki and skimmed this thread. I just got revolt; I have 4 bots playing together, and they keep wiping the starter dungeons (satasha, copperbell, etc). right now I can't get through copperbell because they kill themselves, then just stand at the entrance and won't continue the dungeon. One of them (different each time) will also randomly just... stop? and refuses to do anything unless I manually walk them over to the rest of the party, target and start attacking an enemy. I try restarting the bot, pause/continue, stop/start, they simply don't seem to care and all stand around uselessly. the only way I can get them to do anything is if I walk each of them back to where they left off (died), and right now in copperbell that seems to mean standing in the bomb of the slime boss room then going back to standing around at the entrance respawn point.

I have tank as lead and the rest set as tank's slaves, with healer set to prioritize heals. Am I missing something? Is there some setting or additional add on I need to make this better functional? My experience so far has been kind of depressing.
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went to test this out, but only a few dungeons were ava to do, is this just because its a trial? if i buy the full version all dungeons listed become unlocked correct?
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(03-04-2021, 12:36 AM)Nokk916 Wrote:  went to test this out, but only a few dungeons were ava to do, is this just because its a trial? if i buy the full version all dungeons listed become unlocked correct?

Not 100% sure but I bought it without doing the trial and so far, as long as they're unlocked, everything listed is available. 

I did have to uninstall and reinstall it once to get the list to update once I'd unlocked additional content, but since then they've all been there. So I believe the answer to your question is yes.
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Consistency on running The Vault with squadrons is a bit poor. 8/10 times I'll find the bot dying on the second boss (leading to 3-4 wipes per run!) because it does a poor job of avoiding the AoE. Either by getting knocked back into one of the tethering portals, standing near a tethering portal too much, or walking into the landmine puddles. Sometimes even not avoiding the regular line AoEs. This is with a properly geared Dragoon, an Archer, Marauder and Conjurer.
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Hi,

your addon works fine - but 2 squadron dungeons are really bugged:

- The Vault, 2nd boss Grinnaux: no matter which melee class - the movement is to poor to avoid the voids ;)  I would say that the bot just has a 5% opportunity to survive that boss

- Mt. Gulg, last boss: no chance with each of my healers. Not testet with other classes at the moment. If the bot would follow the NPCs in the trust it would be fine - but it tries its own way to avoid the fire... Not good ;)

Please fix.

Thx and best regards
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Is there no support for Shadowbringers dungeons?
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I wanted to set up the bot to run Containment Bay S1T7 but as a full sync'd group
However I can't seem to turn off Unsync, am I missing something?
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Having issues in Dohn Mheg getting caught on the stairs leading up to the boss and then on the boss itself with running right off the edge of the path.
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Hi, did A1N-A2N Unsync Solo, and find out the following issues:
1. A1N's map route seems to be off and can't reach out to the boss; Even after manually guiding to the boss and killing it, it won't exit properly, says distance too far
2. A2N can sometimes stuck in one place for a long time
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