hard to say as depends on gear and which nodes you are hitting (theory)
my rings are the weakest and they wear first been running for 2 hours on low level no repairs yet
it will be the limiting factor for sure
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10-07-2013, 11:18 PM
(This post was last modified: 10-07-2013, 11:20 PM by ffxiv.)
I botted botany in Central Shroud for 4-5 hours earlier today with no issues. I've since moved to Central Thanalan and am having issues with crashes anywhere from 3-15 minutes after starting the game
Each time it crashes, the last few lines in the console are:
GetNearestGatherable() failed with no entity found matching params
LT_GATHER->Update() returning
From what I can tell by looking at the minimap, there are no nearby nodes, so I assume this is why the bot is providing that error. The area in Central Thanalan (Spineless Basin) has the nodes quite spread out, which might be contributing to this.
I currently have one marker set up on this mesh. The bot is crashing as it leaves the node it just finished mining. I read in the tutorial that if the bot can't find any nodes, it "will attempt to return to the current gathering marker in the hopes that it will detect a new node on the way", but the bot seems to be crashing before it has actually reached the marker.
thats interesting.
I can gather costa del sol area just fine, but I crash in coerthas and central thal
I had all my problems in central thal at spineless basin but the workaround discussed all over fixed that ---regardless of whether in is off or not before you do anything turn path on and off again before you do anything else!!!! Not finding a node make sure before you start that you have set marker it doesn't set by default have to do it each time otherwise it just runs round randomly and gets lost. I check all my settings before I press start.
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10-07-2013, 11:51 PM
(This post was last modified: 10-08-2013, 12:01 AM by ffxiv.)
Alright, so I screwed around with the navmesh a bit to get some trees that were just outside of the mesh and moved my marker around, and it seemed like the problem was fixed, but it just crashed again. Same error.
I am disabling Show Path each time I restart the client, so that's not the issue.
I watched it for about 10-15 minutes. It would encounter the "GetNearestGatherable() failed" error, but it would properly start running back to the marker until it found a new node on the way back. All was well until about 20 minutes in when it crashed after GetNearestGatherable() failed again. I saw the bot finish gathering, turn around, and start pathing back to the marker for about 1-2 seconds before it crashes.
Could it be an issue with the mesh causing some trouble with pathfinding?
Edit: Just went and remeshed the area with the trees to see if maybe I could fixed the problem. My old mesh was rather large, this one is confined mostly to just where the trees are. Will report back if it crashes.
Edit2: Yep, it crashed. Just gonna go gather some other stuff instead, that area just seems to give the bot trouble for whatever reason.
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The changelog says that they fixed the problem with no sound when gathering (because the bot does not target the tree/rock) but it doesn't look like that update has been made available yet, maybe it's not ready.
ye I don't have the update either :(
ok ty for that glad it is being dealt with