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Joined: Mar 2011
10-14-2013, 05:35 PM
(This post was last modified: 10-14-2013, 05:40 PM by db00.)
tyvm :), testing now
e1: just saw him hitting 400 gp while gathering a node. he ignored the spell, and used it on a new node,
great m8
Posts: 107
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Module updated
V 0.3:
Added option to use skills only with crystals.
Auto detects skill to use.
Posts: 118
Threads: 16
Joined: Mar 2011
10-15-2013, 01:29 PM
(This post was last modified: 10-15-2013, 01:43 PM by db00.)
tyvm , testing now
e1: works ok only on crystals :)
You can add functions using abilities for a specific resource.
For example Ice Crystal> USE> King Yeld that you could enter yourself on what kind of development area the ability to use
Posts: 107
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V 0.4:
Fixed a bug with enable/disable module.
(10-15-2013, 01:33 PM)Antifg Wrote: You can add functions using abilities for a specific resource.
For example Ice Crystal> USE> King Yeld that you could enter yourself on what kind of development area the ability to use
I don't know why you want to use king yeld to farm shards, crystals or clusters if ward skills are better.
Posts: 107
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Ward skills are crossclass
Only 3 skill ward for - Lightning, Fire, Water
for Ice, wind, earth no ward - if you do not believe me look at the game :)
That's why I'm King Yeld
Posts: 107
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Joined: Jun 2013
Lightning, Fire and Water are miner skills.
Ice, wind and Earth are botanist skills.
The skills are crossclass