Posts: 107
Threads: 2
Joined: Jun 2013
When I gather for cluster I use ward buff and Field Mastery.
When game goes up i will test the counter and will try to do something with clusters.
elseif (SFHelper.SkillID ~= 218 and gSFtype == "Field Mastery") then
SFHelper.SkillID = 218
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 220 and gSFtype == "Field Mastery II") then
SFHelper.SkillID = 220
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 294 and gSFtype == "Field Mastery III") then
SFHelper.SkillID = 294
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 235 and gSFtype == "Sharp Vision") then
SFHelper.SkillID = 235
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 237 and gSFtype == "Sharp Vision II") then
SFHelper.SkillID = 237
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 295 and gSFtype == "Sharp Vision III") then
SFHelper.SkillID = 295
SFHelper.BuffID = 218
elseif (SFHelper.SkillID ~= 225 and gSFtype == "Leaf Turn") then
SFHelper.SkillID = 225
SFHelper.BuffID = 220
elseif (SFHelper.SkillID ~= 226 and gSFtype == "Leaf Turn II") then
SFHelper.SkillID = 226
SFHelper.BuffID = 220
elseif (SFHelper.SkillID ~= 242 and gSFtype == "Unearth") then
SFHelper.SkillID = 242
SFHelper.BuffID = 220
elseif (SFHelper.SkillID ~= 220 and gSFtype == "Unearth II") then
SFHelper.SkillID = 220
SFHelper.BuffID = 220
elseif (SFHelper.SkillID ~= 222 and gSFtype == "Blessed Harvest") then
SFHelper.SkillID = 222
SFHelper.BuffID = 219
elseif (SFHelper.SkillID ~= 224 and gSFtype == "Blessed Harvest II") then
SFHelper.SkillID = 224
SFHelper.BuffID = 219
elseif (SFHelper.SkillID ~= 239 and gSFtype == "King's Yield") then
SFHelper.SkillID = 239
SFHelper.BuffID = 219
elseif (SFHelper.SkillID ~= 241 and gSFtype == "King's Yield II") then
SFHelper.SkillID = 241
SFHelper.BuffID = 219
Posts: 107
Threads: 2
Joined: Jun 2013
Updated new versión with counter and other skill
Great mod! Thanks
I do have a question though, how do you add King's Yield II or any other additional abilities to the dropdown menu?
Posts: 107
Threads: 2
Joined: Jun 2013
For King's Yield II modify in SFHelper.lua (line 10):
Code:
SFHelper.skills = {
["None"] = {["id"] = 0, ["buff"] = 0},
["Field Mastery"] = {["id"] = 218, ["buff"] = 218},
["Field Mastery II"] = {["id"] = 220, ["buff"] = 218},
["Field Mastery III"] = {["id"] = 294, ["buff"] = 218},
["Sharp Vision"] = {["id"] = 235, ["buff"] = 218},
["Sharp Vision II"] = {["id"] = 237, ["buff"] = 218},
["Sharp Vision III"] = {["id"] = 295, ["buff"] = 218}
}
with:
Code:
SFHelper.skills = {
["None"] = {["id"] = 0, ["buff"] = 0},
["Field Mastery"] = {["id"] = 218, ["buff"] = 218},
["Field Mastery II"] = {["id"] = 220, ["buff"] = 218},
["Field Mastery III"] = {["id"] = 294, ["buff"] = 218},
["Sharp Vision"] = {["id"] = 235, ["buff"] = 218},
["Sharp Vision II"] = {["id"] = 237, ["buff"] = 218},
["Sharp Vision III"] = {["id"] = 295, ["buff"] = 218},
["King's Yield II"] = {["id"] = 241, ["buff"] = 219}
}
Posts: 2
Threads: 0
Joined: Oct 2013
awesome and repped, just a suggestion to add shards/hr , crystals/hr and clusters/hr
Posts: 93
Threads: 7
Joined: Oct 2013
(10-18-2013, 08:59 AM)bontotalan Wrote: awesome and repped, just a suggestion to add shards/hr , crystals/hr and clusters/hr
Just stopped by to say the same lol.
This doesn't load in my module list. Tried reloading, restarting bot and game...
Anyone else have this?