EntityList:
**A filter for if the monster is claimed by another player outside of out characters group.
**Filter for exclusion based on contentID.
**Exclusion and ContentID Filter Accepting Comma Delimited Strings.
*Someway to get the aggropercentage that every party member has on every monster. Example. EntityList("aggroparty, notXX") would return every monster that has aggro on the party except those that match XX(needs to accept a common delimited string.) Then typing in EntityAggro("PlayerID") would return a list ordered, with the % of aggro that player has on that monster. Or ViceVersa with EntityAggro("EntityID") returning all players that have Aggro on that monster with their respective %.
*Filter To Return aggro but for party members, with the (ability to exclude certain Players)
*A targeted, which returns the entity targeted by x entity.
*Ability to base EntityList off of pos(xyz)/entityID Returning ordered list by proximity within specified range.
* Filtering Based on Current HP% accepting =, <, >.
*a nottargeted/targeted filter which would filter based on if the monster is being targeted by another player.
I Know some of these Items seem unnecessary but I would like a to make Something that is great and if you need an explanation for any of these just let me know I'll be more then happy to explain what I mean/why I want it. After the aforementioned items will allow me to make targeting that is prioritized based on not only what the monster is but the situation as well, be that healing, damaging, or tanking.
I'm sure that there is more in the future that I can point my attention to and help make the community better, but for now I would like to work on getting targeting completely squared away for any situation. Be that fate, grind, farm, dungeon, raid, event, etc.
I feel we need to find an efficient manner to take care of some of these. the ones marked with two * are the ones that are needed asap the other ones have a bit of breathing room. but I'd like to seem them included :). Thanks a lot guys!!!!