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11-08-2013, 08:00 PM
(This post was last modified: 11-08-2013, 08:07 PM by Dwink.)
you may want to rethink control being the force mesh key it starts the bot when i try and walk forward :P
Also ALT+RMB is not removing mesh
i was meshing on the new nav system, and found a glitch where my toon would run out of the triangles and stop there. hope you guys can fix it where your toon would head back to the triangle course nearest
I can't seem to get rid of parts of the mesh with ALT+Rick click
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(11-08-2013, 08:00 PM)Dwink Wrote: you may want to rethink control being the force mesh key it starts the bot when i try and walk forward :P
Also ALT+RMB is not removing mesh
(11-09-2013, 05:15 AM)Cardsmall Wrote: I can't seem to get rid of parts of the mesh with ALT+Rick click
Same. Removing with Alt + RMB seems not to be working.
ALT + RMB not working here as well.
ALT + Mouse Rightclick - Removes the Triangles under your mousecursor.
NOT WORK
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Alt+RMB doesn't work for me either
CTL functionality doesn't fully work either for me. Only creates the red triangles on some areas, making perfectly walkable areas not pathable. It also shows me the triangles when "show triangles" is turned on, but once the mesh is saved and "Show Mesh" turned on, it doesn't display all of the triangles it showed previously (or they show up red).
ALT + Mouse Rightclick - Removes the Triangles under your mousecursor. NOT WORK PLIZ FIX!!!
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it's "NOT WORK PLIZ FIX, BITCH !!!"
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Yeah, well. The Dude abides.