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I would like it so that the trigger is separate from the target.
This way things like
Ability = Leg Sweep
Target = Enemy
Trigger = Tank HP < 50%
This would allow greater customization of abilities.
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you can
its called Player hp%
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(10-27-2014, 12:02 AM)jackie1234 Wrote: you can
its called Player hp%
So what you're telling me is if I set the trigger to Player HP% as a DRG and the tank's HP is below 50% it will do leg sweep, right?
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No . Player hp is you.. party hp is any party member.
Set party hp less 50% and tank or healer etc will trigger it..
Id also set target distance to xxx so it doesnt use the skill from out of effect range.
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(10-27-2014, 04:09 AM)sebbs Wrote: No . Player hp is you.. party hp is any party member.
Set party hp less 50% and tank or healer etc will trigger it..
Id also set target distance to xxx so it doesnt use the skill from out of effect range.
Exactly.
Also, I'm aware of the party HP.
Currently, what I gave as an example is impossible.
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oh i was under the impression that you where the tank. i guess there might be a use for this, i'm sure though the next few days will be busy with the patch among other bug fixes first. can you give an example when this would be good to use? cause most bosses as far as i know are immune to snares and stunns.