Thread Rating:
  • 17 Vote(s) - 2.41 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Chocobo Training
#11
-- Persistent Data
local multiRefObjects = {

} -- multiRefObjects
local obj1 = {
["quests"] = {
[1176] = {
["steps"] = {
[1] = {
["mapid"] = 340;
["type"] = "interact";
["conversationindex"] = 1;
["meshname"] = "Home";
["doWait"] = true;
["waitTime"] = 2500;
["delay"] = 10000;
["pos"] = {
["y"] = 34.5;
["x"] = -682.47833251953;
["z"] = -619.11346435547;
};
};
[2] = {
["mapid"] = 340;
["type"] = "interact";

["meshname"] = "Home";
["id"] = 131129;
["doWait"] = true;
["waitTime"] = 2500;
["delay"] = 10000;
["pos"] = {
["y"] = 34.5;
["x"] = -682.47833251953;
["z"] = -619.11346435547;
};
};
[3] = {
["mapid"] = 340;
["type"] = "interact";
["conversationindex"] = 1;
["meshname"] = "Home";
["doWait"] = true;
["waitTime"] = 2500;
["delay"] = 10000;
["pos"] = {
["y"] = 34.5;
["x"] = -682.47833251953;
["z"] = -619.11346435547;
};
};
[4] = {
["mapid"] = 340;
["type"] = "interact";
["conversationindex"] = 1;
["meshname"] = "Home";
["doWait"] = true;
["waitTime"] = 2500;
["delay"] = 10000;
["pos"] = {
["y"] = 34.5;
["x"] = -682.47833251953;
["z"] = -619.11346435547;
};
};
[5] = {
["mapid"] = 340;
["type"] = "interact";
["itemturnin"] = true;
["itemturninid"] = {
[1] = 8165;
};
["meshname"] = "Home";
["doWait"] = true;
["waitTime"] = 2500;
["delay"] = 10000;
["pos"] = {
["y"] = 34.5;
["x"] = -682.47833251953;
["z"] = -619.11346435547;
};
};
};
};
};
}

return obj1



Waiting to try it when the timer resets. Seems intermittent making the first interaction at the moment.

Script is hanging on step 4. Doesn't seem to like the second menu.
Seems that the second menu option is not a menu as it goes straight to an item hand in selector.
Reply
#12

Waiting to try it when the timer resets. Seems intermittent making the first interaction at the moment.

Script is hanging on step 4. Doesn't seem to like the second menu.
Seems that the second menu option is not a menu as it goes straight to an item hand in selector.
[/quote]

Try adding a filler like killaggro
should seperate the 2 interacts
Reply
#13
Tried, no luck.

I am not sure that the menu 2 is a traditional menu.

When you manually click option 1 in menu 2 it provides the hand over window.

Neither of the below steps will work for the menu / handover

[4] = {
["mapid"] = 340;
["type"] = "interact";
["meshname"] = "Home";
["conversationindex"] = 1;
["itemreward"] = false;
["delay"] = 10000;
["pos"] = {
["y"] = 34.5;
["x"] = -682.47833251953;
["z"] = -619.11346435547;
};
};
[5] = {
["mapid"] = 340;
["type"] = "interact";
["itemturnin"] = true;
["itemturninid"] = {
[1] = 8165;
};
["meshname"] = "Home";
["doWait"] = true;
["waitTime"] = 2500;
["delay"] = 10000;
["pos"] = {
["y"] = 34.5;
["x"] = -682.47833251953;
["z"] = -619.11346435547;
};
};


menu option number 1:
   

window loaded:
   
Reply
#14
Wow, thank you for putting the time in help, I was up all last night and I ran into the same problem. 2nd conversation index window hangs... I was scouring the story quests to see if there was ever an instance where it required a 2nd conversation index and then i went to bed.
Reply
 


Forum Jump:


Users browsing this thread: 1 Guest(s)

We help you win the game.

FFXIV Bot and More.

 

Products