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Gold Saucer!
#21
hmm i tried to tele move and/or speed boosting in choco racing and nothing worked for me so far, if X3on figured out something please share the info.
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#22
would be nice if the bot has gold saucer functionality ThumbsUp

like farming the vending machine, or triple triad farm with steps like this https://www.youtube.com/watch?v=prkU76Mhm3g Congratulate
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#23
i have the teleport to like 45% through the track
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#24
(02-27-2015, 06:58 AM)X30nShaun Wrote:  i have the teleport to like 45% through the track

are you saving the location with the teleport module, are you using the teleport to mouse function, or are you using the map teleport function?

I haven't yet tested it.
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#25
ive tried both saving waypoints and using quicksave/load in teleporter and niether work. going to try a few other things here soon and see what i can get to work
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#26
just tried making a nav mesh of the track and using click to teleport, even tried a completely different program for speed hacking, also did not work. im beginning to believe X30n is blowing smoke up our behinds lol.

im out of ideas for choco racing for now, unless X3on can show some proof of his claims im calling shenanigans.
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#27
i tried quickly out of curiosity. in a chocobo race i checked the dev monitor and noticed a few things.

position lock : true
is mounted : false

Hopefully the api is available for chocobo racing / someone figures out how to access it. Handeling chocobo race logic would probably be pretty simple and really doesnt need to be done well lol, I've come in 2nd without steering and holding W down from 20% ofthe race to 100% completion.

The queue system for chocobo racing isnt a duty queue, thats probably the hardest part to work around. then again if i knew anything about this I would have spent all the time since patch making a module for it.

In the meantime its easy to rig up something shitty with AHK. Sucks when you get those error messages from all the race instances being full
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#28
(02-27-2015, 10:33 AM)bandit420 Wrote:  just tried making a nav mesh of the track and using click to teleport, even tried a completely different program for speed hacking, also did not work. im beginning to believe X30n is blowing smoke up our behinds lol.

im out of ideas for choco racing for now, unless X3on can show some proof of his claims im calling shenanigans.

I don't think he's lying, but I certainly cannot reproduce what he is claiming. I really hope he comes out and explains his method.
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#29
(02-27-2015, 01:06 PM)Rustyclippers Wrote:  i tried quickly out of curiosity. in a chocobo race i checked the dev monitor and noticed a few things.

position lock : true
is mounted : false

Hopefully the api is available for chocobo racing / someone figures out how to access it. Handeling chocobo race logic would probably be pretty simple and really doesnt need to be done well lol, I've come in 2nd without steering and holding W down from 20% ofthe race to 100% completion.

The queue system for chocobo racing isnt a duty queue, thats probably the hardest part to work around. then again if i knew anything about this I would have spent all the time since patch making a module for it.

In the meantime its easy to rig up something shitty with AHK. Sucks when you get those error messages from all the race instances being full


I have started working on a chocobo lua and the queuing isn't an issue (once I work out the wait function (the wait function used in quests)).

I haven't done enough chocobo racing but is last place just not work it?
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#30
last place is just not doing anything like pressing constantly w to move forward or getting buffs. It doesnt really matter. Though full chocobo queues nowadays only happen if you chose a specified queue/racetrack or to the times xy people are online. Had no problem anymore.

Would love to help in any way I can but I guess it's just waiting atm
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