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Gold Saucer!
#91
(03-15-2015, 09:21 PM)tiberian1985 Wrote:  anyway i manage to create a working script/loop with mouse dragging card vs
Indolent Imperial in mor dhona


tested:9 hours looping flawlessly in the 9 hours no stucking
mgp/h: 1842 +cards to sell
deck : 3 stars primals + 1 4 star primal( can test any deck it wont make the loop to fail"
winning/draw rate guessing around 70% since i wasnt there the full 9 hours^^



anyway need testers and ppl who really want to improve this loop

feel free to contact me for the required stuff u need for testing and improving

I would like to try this and help improving it.
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#92
sry for late respond or none at all for most of u guys anyway

here is a step by step solution vs the soldier:
at first better u guys make the script by yourselves since all our interface are different!!!
I only use mouse to drag the cards to spots no check at all

http://prntscr.com/6i7llz > this is my deck and the order
always starting the script with you starting first and not the server

first card on table 2-3 spots u need to drag to
and wait 5-7 seconds till u start because of the chance of the soldier to start first

2nd card of you 3 spots

basicly always 1 more spot than as many cards on table to make sure the card get in 1 of the free table spot
if you work with ahk then use the recorder to get all the x y coords!! and all you need to do is to set the sleep timer properly

important: it doesnt matter if u win or lose at first just make sure the loop is running properly without break,you can always adjust the cards and placement later.

there is a recorder in ahk use it to get all the coords you need the rest u need to do it setting the sleep timers by yourselves!!!

the most important part here is getting the sleep timers right so the loop runs flawlessly....

gl on your own scripts:-D
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#93
Could you provide your .ahk script so we can edit it to our own interfaces?
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#94
(03-15-2015, 09:21 PM)tiberian1985 Wrote:  anyway i manage to create a working script/loop with mouse dragging card vs
Indolent Imperial in mor dhona


tested:9 hours looping flawlessly in the 9 hours no stucking
mgp/h: 1842 +cards to sell
deck : 3 stars primals + 1 4 star primal( can test any deck it wont make the loop to fail"
winning/draw rate guessing around 70% since i wasnt there the full 9 hours^^



anyway need testers and ppl who really want to improve this loop

feel free to contact me for the required stuff u need for testing and improving



Will gladly help.
Reply
#95
(03-18-2015, 09:15 AM)brooklynbase Wrote:  Could you provide your .ahk script so we can edit it to our own interfaces?

i didnt use ahk script i used an other programm

and its nothing you can read like ahk script i explained pretty much all the steps i did what you need to build your own script
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#96
Here is the script I've been working on for Imperial MGP farming. You'll need to change the coords and colour using WindowSpy to match your screen.

Code:
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
WinGet, programid, List, FINAL FANTASY

CoordMode, ToolTip, Screen

; Win Z to Start
#Z::

tooltip, `nCurrent Game # : %A_Index%`n, 0, 0
; Create Window Tool Tip to show # of Games
           sleep 1500
        ControlSend,,{Numpad0}, ahk_id %programid1%
           Sleep 1500
        ControlSend,,{Numpad0}, ahk_id %programid1%
           Sleep 1500
        ControlSend,,{Numpad0}, ahk_id %programid1%
           Sleep 1500
        ControlSend,,{Numpad0}, ahk_id %programid1%
           Sleep 2000
        ControlSend,,{Numpad0}, ahk_id %programid1%
           Sleep 1500
        ControlSend,,{Numpad0}, ahk_id %programid1%
       Sleep 1500
        ControlSend,,{Numpad0}, ahk_id %programid1%
      
Loop
{
    Sleep 12000

; Game started, Alphinaud    
    
    PixelGetColor, color, 629, 509
        if color = 0x7a5a3a
       {
          Click, 628, 511 ; Pick up Alphinaud
          Sleep 1500
          PixelGetColor, color, 1095, 510
              if color = 0xc1caca
             {
                Click, 1095, 510 ; Drop Alphinaud bottom right
         }
             else
         {
                  PixelGetColor, color, 960, 510
                      if color = 0xd6e0e1
            {
               Click, 960, 510 ; Drop Alphinaud middle bottom
            }
            else
            {
               Click, 825, 510 ; Drop Alphinaud bottom left
            }
        }
       }
    
    Sleep 7000 ; Imperial turn

; Our turn, Urianger
    
    PixelGetColor, color, 603, 376
        if color = 0x7a593a
       {
          Click, 576, 375 ; Pick up Urianger
          Sleep 1500
          PixelGetColor, color, 960, 375
              if color = 0xc1c9c8
            {
                 Click, 960, 375 ; Drop Urianger middle
        }
        else
        {
                 PixelGetColor, color, 1095, 375
                     if color = 0xd6e0e1
              {
                 Click, 1095, 375 ; Drop Urianger middle right
              }
              else
              {
                 Click, 960, 510 ; Drop Urianger middle bottom
              }
        }
       }
    
    Sleep 7000 ; Imperial turn

; Our turn, Thancred
    
    PixelGetColor, color, 671, 424
        if color = 0x7a593a
       {
          Click, 671, 424 ; Pick up Thancred
          Sleep 1500
          PixelGetColor, color, 1095, 240
              if color = 0xc1caca
        {
                 Click, 1095, 240 ; Drop Thancred top right
        }
        else
        {
                PixelGetColor, color, 960, 240
                   if color = 0xd6e0e1
                 {
                       Click, 960, 240 ; Drop Thancred top middle        
              }
              else
              {
                 Click, 825, 240 ; Drop Thancred top left
              }
        }
       }
    
    Sleep 7000 ; Imperial turn

; Our turn, Yshtola
    
    PixelGetColor, color, 550, 519
        if color = 0x785638
       {
          Click, 519, 520 ; Pick up Yshtola
          Sleep 1500
          PixelGetColor, color, 825, 510
              if color = 0xc1caca
        {
                 Click, 825, 510 ; Drop Yshtola bottom left
        }
        else
        {
                PixelGetColor, color, 825, 375
                   if color = 0xd6e0e1
                 {
                       Click, 825, 375 ; Drop Yshtola middle left        
              }
              else
              {
                 Click, 825, 240 ; Drop Yshtola top left
              }
        }
       }
    
    Sleep 7000 ; Imperial turn

; If Imperial played first, we won't be playing Papalyo, we will set up next game
; Else we will play our last Papalymo card

    PixelGetColor, color, 843, 354
        if color = 0x313031
       {
          ControlSend,,{Numpad0}, ahk_id %programid1%
          Sleep 1500
          ControlSend,,{Numpad0}, ahk_id %programid1%
          Sleep 1500
          ControlSend,,{Numpad0}, ahk_id %programid1%
          Sleep 1500
          ControlSend,,{Numpad0}, ahk_id %programid1%
       }
       else
       {
          Click, 464, 373 ; Select Papalymo then place him in final spot
          Sleep 1500
          ControlSend,,{Numpad0}, ahk_id %programid1%
          Sleep 1500
          ControlSend,,{Numpad0}, ahk_id %programid1%
          Sleep 1500
          ControlSend,,{Numpad0}, ahk_id %programid1%
          Sleep 5000
          ControlSend,,{Numpad0}, ahk_id %programid1%
          Sleep 1500
          ControlSend,,{Numpad0}, ahk_id %programid1%
          Sleep 1500
          ControlSend,,{Numpad0}, ahk_id %programid1%
          Sleep 1500
          ControlSend,,{Numpad0}, ahk_id %programid1%
          Sleep 1500
       }
}

For some reason the code completely skips the Thancred section. After Urianger is placed it places Y'shtola next, and I can't fathom why since the code for each card is identical except for the pixel info. Anyone have any suggestions?

Otherwise this would be good to go!
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#97
does anyone have any information on Triple triad tournaments. I have seen people with 140+ avg points. 40 characters in the current tournament colluding together can net around 136-138 points per match.

(having 20 characters take a dive then 20 winners take a dive to your main)
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#98
Opponent's Average determines the starting amount of points (which you see on the challenge screen before playing)
Bonus for winning against someone with a higher average than you (and probably first time playing against an opponent bonus)
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#99
I've been working around brooklynbase's Imperial farm code for AHK.
Results have been pretty good at around 4k MGP/hr!
Still a work in progress trying to catch some conditions and fine tuning the sleep timers to boost MGP rate.

5.8hr testing: http://i.imgur.com/RsA3L8g.png

Very special thanks to brooklynbase for sharing his code! ThumbsUp
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I've worked on it for a little bit here and there and can never get it to work properly :/
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