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[BETA] SkillManager & Combat API Update [IMPORTANT]
#54
Yes, the avoid task has a wait time at the moment to avoid allowing the player to run right back into the AOE, since we are not removing the AOE from the mesh, only moving it out of the path, but this will be lined out in the revamped version.
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RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - by Ace - 07-16-2015, 01:11 PM

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