Version 2.0 added - 27/07/2015, 23:52pm
- Added more "Current Action Not" Condition into "Feint" skill to avoid random "Feint" being casted during stationary attack
- "Feint" will be ignored if "Slug Shot" or "Clean Shot" Proc
- Added secondary "Split Shot". This will be used when you are attacking while moving without "Gauss Barrel"