07-28-2015, 09:15 PM
PVP is setup to process markers differently corresponding to which map ID it is on, it's not a one-size fits all solution, so it's not as simple as making a mesh for PVP and adding markers. Handler code has to be added to the task for the Seize map IDs, along with whatever specific behavior needs to be added to help process how and when to move markers, etc.