(11-08-2015, 10:21 PM)Waldstein Wrote: Would there be any way for a HP check on Phlebomotize to have it not being used when the target is almost dead? I saw that usage in other profiles. Makes you look very bot like when the last action on the mob is refreshing a dot.
Also how can I edit the filter 1 to inclusd Internal Releases? It's often being used when I don't want to, for example shortly before bosses go invincible etc.
Using it even when Filter 1 is off would be no harm for me, but it's often wasted by the autouse.
Thanks!
When 3.1 Servers come up and the bot is updated, i'll edit the skill manager profile and assister to have a HP check for Phleb. The internal release is an easy fix and i'll add it to the buff filter. As for the HP check, what is a desirable HP amount to stop using Phleb? When the mob HP is less than 2x your HP? 3x?
(11-09-2015, 08:25 AM)kewne777 Wrote: I'd love to get some help optimizing this dragoon profile too - I definitely love it and have great respects for its creator, but it kinda worries me that a lot of people often reference to their own "extra super secret tweaked WOOOOW"-version of these almost divine builds and rotations - so what exactly is the deal about that?
Any advice or reference about further "professional" guides or perfect routines or even simply websites and message boards where we "amateurs" can find some guesses and tricks to improve this profile to "our" or the "optimal" style?
I really love playing my DRG as my main job and I definitely read guides and care about them, but without any hints and with people just making their "secrets" about everything ... well... I find kinda left alone...
Any help will be appreciated!
One thing that can be added for higher dps is forcing the script to use Geirskogul when BotD is off cooldown. The problem with this is that in most raid encounters, you do not have 100% uptime on the boss due to long phase change animations where they are invulnerable, which leads to long downtime if you reapplied BotD right before the invulnerable phase change/mechanic. IMO the best way to deal with this is to not change anything and have the user manually press their ingame keybind for Geirskogul when they wish to dump their BotD buff.
Another thing that will boost DPS slightly is when to use Geirskogul. If the BotD buff is >21 sec after the 4th combo, it is safe to use Geirskogul without losing BotD. Currently the script uses Geirskogul immediately if BotD is >21 sec. A better DRG will save it for however many seconds before the next 4th combo if he/she knows that it can hit more than 1 target. The problem is that there is no way for the script to know that the boss is going to summon adds or something in a few seconds. One way to deal with this is to only use Geirskogul when there are more than 1 enemy and it's safe to use Geirskogul, the script will use it, otherwise the script will not use it unless it's the oGCD between 3rd and 4th combo to prevent refreshing BotD past 30sec. The new single target rotation will be 1-2-3-Geirskogul-4 instead of 1-2-3-4-Geirskogul.
I've been meaning to add AoE support but lately I've been healing and playing BLM a lot so I haven't gotten to it. I know of the AoE rotation HT -> Ring of Thorns -> Doom Spike Spam until next HT. My only concern is how will this affect BotD and TP consumption. Should the script let BotD fall off and continue AoE? Should it attempt to refresh BotD at <9-10s? Should the script ignore TP and spam AoE until no TP is left? Do you want a filter that activates AoE or an auto AoE detection? I'll take a look into some FFLogs for A2S to see what those DRGs do.
When this bot updates to 3.1, I'll update the script some more.