(12-15-2015, 10:39 PM)idurus Wrote: I'll think bout DA+Carve after potion add in macro system while opener.
About DP - i need some theorycrafting bout this.
About DA -> Delirium - thanks for issue. Will fix it with next release.
DA profile will be remade after MNK and WAR. So after new year i think.
Sounds good. Keep up the good work!
As for DRK theorycrafting...
DRK DPS rotation priority system (also applies while tanking):
Dark Passenger (DP) is more damage per MP than DA + Souleater. Priority for spending MP to DPS should be... DA + Carve & Spit (60secs CD) > DP without DA; preferably lined up with Delirium but not necessary (30secs CD) > DA + Souleater (No CD, should be MP Dump only).
As for why, when you sort by potency, it breaks down like this...
1) DA + Carve & Spit is 450 potency. Uses 1764 MP for an additional 350 potency compared to non-DA Carve and Spit's 100 potency. ***The most significant damaging ability a DRK has BUT on a 60secs CD. Using Carve & Spit every 60secs with no DA for a measly 100 potency and MP regen is pretty pathetic when DRK already has other means to gain MP without sacrificing massive damage outputs.***
2) Dark Passenger without DA is 150 potency. Only uses half the MP of DA (882 MP). If lined up with Delirium which is 280 potency, that's 430 potency which is more than a DA + Souleater and is more MP efficient.
3) DA + Souleater is 400 potency. Uses 1764 MP for an additional 140 potency compared to non-DA Souleater's 260 potency.
You can see that DP + Delirium actually gives more potency than DA + Souleater for half the MP cost... Dumping MP on DA + Souleater should only happen if Carve and Spit AND Dark Passenger are both on CD. Whether or not you line up DP with Delirium (ie. because of mid-fight mechanics/situations or whatever), that's still a 150 potency off global every 30secs which is pretty significant.
With that said, the rotation in this DRK profile probably needs some minor tweaking for weaving in oGCDs in order of DPS potency/utility importance while keeping the Scourge and Delirium debuffs up. The openers; however, needs a bit more work though (to maximize STR pot useage, blood weapon's effectiveness, and maximizing enmity at pull).