02-09-2016, 08:21 AM
(02-07-2016, 06:07 PM)YellowcarQueen Wrote:(02-07-2016, 05:42 PM)Caldric Wrote: Is there any way to delay throwing Aero I out immediately once combat starts? I tried disabling it, but it seemed to cause it not to start encounters correctly. I like that it opens with Aero I, but it tends to do it too soon, typically screwing up the tanks pull (especially with larger pulls).
Under the assist settings you need to change it to "Tank Assist" and make sure "Start Combat" is not checked. This should make it to where you only begin doing damage after that tank has selected a target and has initiated an action.
Thanks for the info!!!