Thanks Ace for your prompt reply.
In fact, I would like to use different gathering rotations depending on different (hidden) items popped in ephemeral nodes, to optimize aetheral reduction yield by controlling collectivity for various aethersands. And I see "Has item" and "Is item" are the only options available on Skill Editor to have any relations with the item gathered / to be gathered so...
In fact, I would like to use different gathering rotations depending on different (hidden) items popped in ephemeral nodes, to optimize aetheral reduction yield by controlling collectivity for various aethersands. And I see "Has item" and "Is item" are the only options available on Skill Editor to have any relations with the item gathered / to be gathered so...