08-01-2016, 04:26 PM
(08-01-2016, 01:11 PM)Skive Wrote:(07-30-2016, 03:02 AM)sourdiesel Wrote: It will fail to summon the next minion because you are technically still in combat. This is a hard one to reproduce since it happens so rarely, so we'll just have to see.have you try doing a is in combat check? if not in combat summon. Put a latch when it require to summon next minion
if (not ml_global_information.Player_InCombat) then
end
Yea i would just use Player.incombat for this check, same thing basically, but this isn't the issue.
What is hard to reproduce is reaching medal cap on a fate that ends where mobs flee the fate when you still have aggro on them