10-24-2016, 01:56 PM
(This post was last modified: 10-24-2016, 02:07 PM by Elizasleyn.
Edit Reason: Small edit
)
Hi there, after some extensive testing this on different target dummies, lvl 50 / 60's i've found a couple of things that might need some looking at. Before i go on, i'd like to say that i'm actually happy that it does things quite well however some things might need a little tweaking with to increase the dps rather than let it drop. Here goes?~:
The following triggers are used:
Rend mind and Dismantle are on Manual
Gauss is auto for testing purposes of the 5 Ammo opener
Turrets are manual
-----------
- Destroy
- Opener
- 5 Ammo
- Dots
- CD's
- Interrupts
- Blank
- Hypercharge
- Potions
I let it run numerous times on a target dummy with the 5 ammo opener, of course having 5 ammo and waiting for everything to be up again. Opener works fine, however once it starts to do a second rotation the bot seems to hang for 1 or 2 seconds after using split shot (where wildfire should be used immediately after, Could it be trying to use a potion there?).
Hyper charge is also inactive until you get a "Full" opener, which is the third rotation of your buffs, making it rather ineffective, i'm thinking that it's waiting for all buffs including raging strikes to be up, however it means that there's a major loss in dps for you and all the of the physical dps dealers in the party.
Also reload seems to be used rather late, not figured out why yet. Hope this helps in improving this ACR as i quite like what it can do already.
Sorry for the lengthy post.
The following triggers are used:
Rend mind and Dismantle are on Manual
Gauss is auto for testing purposes of the 5 Ammo opener
Turrets are manual
-----------
- Destroy
- Opener
- 5 Ammo
- Dots
- CD's
- Interrupts
- Blank
- Hypercharge
- Potions
I let it run numerous times on a target dummy with the 5 ammo opener, of course having 5 ammo and waiting for everything to be up again. Opener works fine, however once it starts to do a second rotation the bot seems to hang for 1 or 2 seconds after using split shot (where wildfire should be used immediately after, Could it be trying to use a potion there?).
Hyper charge is also inactive until you get a "Full" opener, which is the third rotation of your buffs, making it rather ineffective, i'm thinking that it's waiting for all buffs including raging strikes to be up, however it means that there's a major loss in dps for you and all the of the physical dps dealers in the party.
Also reload seems to be used rather late, not figured out why yet. Hope this helps in improving this ACR as i quite like what it can do already.
Sorry for the lengthy post.