10-24-2016, 06:46 PM
Did you see my question? I post it here again:
I'm still confused about the sycn function, here is part of my a12s profile:
{ post = 66, sound = "Phase 2", main_image = "Phase 2", helper_image = "" },
{ post = 68, sound = "8 Adds Spawn", main_image = "8 Adds Spawn", helper_image = "" },
{ post = 103, sound = "4 Adds Spawn", sync = "The general's wing takes", jump = 105, windowopen = 66, windowclose = 103, main_image = "4 Adds Spawn", helper_image = "" },
{ post = 113, sound = "1st Almost Holy", main_image = "1st Almost Holy", helper_image = "" },
{ post = 121, sound = "2nd Almost Holy", main_image = "2nd Almost Holy", helper_image = "" },
{ post = 129, sound = "3rd Almost Holy", main_image = "3rd Almost Holy", helper_image = "" },
{ post = 137, sound = "4th Almost Holy", main_image = "4th Almost Holy", helper_image = "" },
{ post = 142, sound = "Might & Time Spawn", sync = "The general's might takes", jump = 144, windowopen = 104, windowclose = 142, main_image = "Might & Time Spawn", helper_image = "" },
{ post = 170, sound = "1 Minute Left", main_image = "1 Minute Left", helper_image = "", runcode = "SendTextCommand('/p 1 Minute<se.9>')" },
{ post = 200, sound = "30 Seconds Left", main_image = "30 Seconds Left", helper_image = "", runcode = "SendTextCommand('/p 30 Seconds<se.9>')" },
{ post = 220, sound = "10 Seconds Left", main_image = "10 Seconds Left", helper_image = "", runcode = "SendTextCommand('/p 10 Seconds<se.9>')" },
{ post = 230, sound = "Time Out", main_image = "Time Out", sync = "Executing judgment protocol", jump = 627, windowopen = 142, windowclose = 230, helper_image = "", runcode = "SendTextCommand('/p Time Out<se.9>')" },
{ post = 250, sound = "", sync = "Executing judgment protocol", jump = 627, windowopen = 142, windowclose = 250, main_image = "", helper_image = "" },
{ post = 627, sound = "Phase 3", sync = "who would inherit the future", jump = 627, windowopen = 230, windowclose = 627, main_image = "Phase 3", helper_image = "" },
{ post = 634, sound = "Tank LB", main_image = "Tank LB", helper_image = "", runcode = "SendTextCommand('/p Tank LB <se.1>')" },
The timeline does not jump to phase 3 when the boss said :"Executing judgment protocol", or "who would inherit the future".
Please help me to edit it, so I can know how to correct it. TY
I'm still confused about the sycn function, here is part of my a12s profile:
{ post = 66, sound = "Phase 2", main_image = "Phase 2", helper_image = "" },
{ post = 68, sound = "8 Adds Spawn", main_image = "8 Adds Spawn", helper_image = "" },
{ post = 103, sound = "4 Adds Spawn", sync = "The general's wing takes", jump = 105, windowopen = 66, windowclose = 103, main_image = "4 Adds Spawn", helper_image = "" },
{ post = 113, sound = "1st Almost Holy", main_image = "1st Almost Holy", helper_image = "" },
{ post = 121, sound = "2nd Almost Holy", main_image = "2nd Almost Holy", helper_image = "" },
{ post = 129, sound = "3rd Almost Holy", main_image = "3rd Almost Holy", helper_image = "" },
{ post = 137, sound = "4th Almost Holy", main_image = "4th Almost Holy", helper_image = "" },
{ post = 142, sound = "Might & Time Spawn", sync = "The general's might takes", jump = 144, windowopen = 104, windowclose = 142, main_image = "Might & Time Spawn", helper_image = "" },
{ post = 170, sound = "1 Minute Left", main_image = "1 Minute Left", helper_image = "", runcode = "SendTextCommand('/p 1 Minute<se.9>')" },
{ post = 200, sound = "30 Seconds Left", main_image = "30 Seconds Left", helper_image = "", runcode = "SendTextCommand('/p 30 Seconds<se.9>')" },
{ post = 220, sound = "10 Seconds Left", main_image = "10 Seconds Left", helper_image = "", runcode = "SendTextCommand('/p 10 Seconds<se.9>')" },
{ post = 230, sound = "Time Out", main_image = "Time Out", sync = "Executing judgment protocol", jump = 627, windowopen = 142, windowclose = 230, helper_image = "", runcode = "SendTextCommand('/p Time Out<se.9>')" },
{ post = 250, sound = "", sync = "Executing judgment protocol", jump = 627, windowopen = 142, windowclose = 250, main_image = "", helper_image = "" },
{ post = 627, sound = "Phase 3", sync = "who would inherit the future", jump = 627, windowopen = 230, windowclose = 627, main_image = "Phase 3", helper_image = "" },
{ post = 634, sound = "Tank LB", main_image = "Tank LB", helper_image = "", runcode = "SendTextCommand('/p Tank LB <se.1>')" },
The timeline does not jump to phase 3 when the boss said :"Executing judgment protocol", or "who would inherit the future".
Please help me to edit it, so I can know how to correct it. TY