11-07-2016, 09:41 PM
(10-21-2016, 12:06 AM)karael Wrote: Thanks ACE, resolved my issues.
The problem with Fell Cleave combo is that:
Normally the OG tactic will execute the following
If have 4 or more Abandon
1. Heavy Swing (currently 4/5 stacks)
2. Internal Release (currently 4/5 stacks)
3. Berserk (currently 5 stacks)
4. Fell Cleave (currently 0 stacks)
5. Infuriate (currently 5 stacks)
6. Fell Cleave (currently 0 stacks)
7. Raw Intuition (currently 1 stacks)
8. Skull Sunder or Maim (currently 2 stacks)
9. Butcher's Block or Storm's Eye or Storm's path (currently 3 stacks)
10. Heavy Swing (currently 3 stacks)
11. Skull Sunder or Maim (currently 4 stacks)
12. Butcher's Block or Storm's Eye or Storm's path (currently 5 stacks)
13. Fell Cleave (currently 0 stacks)
*berserk ends
Somehow at higher skill speed first '4. Fell Cleave' will be execute after '8. Skull Sunder' resulting in lost one stack and also caused '7. Raw Intuition' to be executed prematurely. So it won't have enough stack to do 3rd Cleave before berserk ends.
Not happening at skill speed < 600 but will exist quite frequent once it's near 700. From what I observe it will happen from these cases:
- Berserk took longer to execute and gain 5th stack so while '4. Fell Cleave ' isn't available the tactic skip to do '8. Skull Sunder or Maim' because it's ready.
- Same thing also happen when berserk cooldown is ready right after '1. Heavy Swing '
- When the above happen Raw Intuition will automatically execute because it has in the condition '{ABANDON_STACKS} >= 1'
Anyway I managed to fixed it and now working properly, just want to report that these can happen.
This happened to me too. How do you fix it? It'll be great if the developer look into this and fix it through a new version.