02-13-2017, 09:03 PM
(02-13-2017, 05:31 PM)Hiromi Wrote: Some suggestions
* Continuous autofacing party target (looks more natural than just staring at a wall and waiting for party leader to move)
* Fixed order party member detection (it's weird that the party number # following is random each duty, even though the default for me is #2 is tank/healer role by default) ~ prioritize following tank/healer
* Go into POTD next level circle with allies without having to re-adjust (temporary conditional override)
* Randomize min distance +/- 1-2m option (no one is always perfectly X m away target every battle encounter) or find the centrality point of all 3 party members and adjust center offset location by meter +/- but if one party member too far away from followed target, exempt said point (detects afk)
These last two aren't necessary but do make it look more natural while on assist mode and avoids having mobs get you.
If near wall, and ally inside and all allies inside -> follow override
If near wall, ally inside -> outside (behind you) -> follow override
Use return on Haukke Manor
Otherwise, I found this + assist mode to be pretty good at autonomous dungeoning/dutying in pick-ups with exception of clearing objects/obstacles!
Probably won't do auto facing as that seems way too obvious.
The way the bot detects the party isn't going to be the same as you sort it on your GUI. Also it being random all the time. This is why I added Custom Name where you can just type in the name of who you wanna follow.
I might be able to come up with something for the potd if the selected person is in rage on it.
I guess I can add some more options for the distance to be a little more random.
I've also been considering adding in auto accept tele/raise/release.
As for getting stuck. You should try it with a good mesh. It's great. Used this myself ever since it's been in 32bit to run my 4 through for cap ect.