03-14-2017, 10:23 AM
(03-14-2017, 10:20 AM)InDaSkyz Wrote: Yeah but this problem is not from our side, it seems. Mesher x64 is still in beta i guess. We use the Minion navigation mesher in order to moove character. But it's working well since 2 weeks, we don't have any "end not on mesh" error anymore :)
Yea after i passed 19ish it has had no problems at all :) Again great work! Now that i know what i need to do to make it move again :) Thanks again man!