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Nav Mesh Issue [The Ruby Sea] - [Level 65]
#5
I have problems for 3-4 days while daily hunt on this map with default navigation meshes.

When bot dive he cannot find path. If you come up to surface - he can continue.
For example:

Code:
 ["Tatsunoko"] = {
  contentId = 5733,
  mapId = 613,
  pos = {
   x = 521.10766601563,
   y = 0.73303556442261,
   z = 836.17413330078
  }
 }

Bot teleported to Tamamizu, dived and stuck today. I've had to manually bring him to surface.

With another target same story - dive and stuck:

Code:
 ["Shiranui"] = {
  contentId = 5739,
  mapId = 613,
  pos = {
   x = -157.73266601563,
   y = 2.575350522995,
   z = -693.83319091797
  }
 }

and third one...

Console log:
Code:
15:48:30> D = "[Navigation] - MACRO_START_NOT_ON_MESH - From [ -630.65 / -25 / 267.38] - To - [-157.73 / 2.58 / -693.83]"
15:48:30> D = "[GetMovementPath]: We could not get a path to our destination."
15:48:30> D = "[MOVETOPOS]: Checking range [1071.2528397374], [1071.6076950413]"
15:48:30> D = "[MOVETOPOS]: Checking requirement [0.75], [5]"
15:48:30> D = "[MOVETOPOS]: Checking manual requirement [1], [3]"
15:48:30> D = "[Navigation] - MACRO_START_NOT_ON_MESH - From [ -630.65 / -25 / 267.38] - To - [-157.73 / 2.58 / -693.83]"
15:48:30> D = "[GetMovementPath]: We could not get a path to our destination."
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RE: Nav Mesh Issue [The Ruby Sea] - [Level 65] - by anahronik - 09-30-2017, 03:54 PM

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