Thread Rating:
  • 2 Vote(s) - 2.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Loot List
#2
To interact with the loot window:

Code:
local needGreed = GetControl("NeedGreed")
if not needGreed then return end
needGreed:Action("Pass") -- Or whatever you want to call, "Greed", "Need"

As for modules, the examples on the forum seem to indicate using

Code:
RegisterEventHandler("Gameloop.Update", function() end, "UniqueHandlerId")
Reply
 


Messages In This Thread
Loot List - by tenaciel - 07-24-2019, 07:11 PM
RE: Loot List - by tenaciel - 07-29-2019, 05:19 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)

We help you win the game.

FFXIV Bot and More.

 

Products