07-29-2019, 05:19 PM
To interact with the loot window:
As for modules, the examples on the forum seem to indicate using
Code:
local needGreed = GetControl("NeedGreed")
if not needGreed then return end
needGreed:Action("Pass") -- Or whatever you want to call, "Greed", "Need"
As for modules, the examples on the forum seem to indicate using
Code:
RegisterEventHandler("Gameloop.Update", function() end, "UniqueHandlerId")