Hi,
Just an update:
Even AFTER the sudden removal of revolt and the re-adding of various dungeons, there is still a dungeon that seems to be giving a whole lot more trouble than it should.
Fractal Continuum (the last dungeon available for squad levelling) continues to struggle to reach a full completion. The pathing script regularly gets stuck in a corner, or gets stuck trying to run into a wall for a chest.
I left it running for almost 10 hours for example, and returned to realize the dungeon had only been completed 5 times total and the bot was running itself into a wall to try and collect the chest just before the 2nd boss. This is an improvement over the past, when it would complete one or two times at best before getting stuck trying to run itself into a corner after completely missing the jump platform which would time out the dungeon then leave my toon running into a corner in the squadroom barracks so no more runs could be started.
Please add back Holminster Switch, and take a look at Fractal's pathing. It would be greatly appreciated.
Just an update:
Even AFTER the sudden removal of revolt and the re-adding of various dungeons, there is still a dungeon that seems to be giving a whole lot more trouble than it should.
Fractal Continuum (the last dungeon available for squad levelling) continues to struggle to reach a full completion. The pathing script regularly gets stuck in a corner, or gets stuck trying to run into a wall for a chest.
I left it running for almost 10 hours for example, and returned to realize the dungeon had only been completed 5 times total and the bot was running itself into a wall to try and collect the chest just before the 2nd boss. This is an improvement over the past, when it would complete one or two times at best before getting stuck trying to run itself into a corner after completely missing the jump platform which would time out the dungeon then leave my toon running into a corner in the squadroom barracks so no more runs could be started.
Please add back Holminster Switch, and take a look at Fractal's pathing. It would be greatly appreciated.