Just tried it in grind mode, with aoe turned off and everything else on.
I noticed it will often get stuck at 100/100 mana and won't do the combo right away. It will cast some jolts/verfire/verstone rotation and then sometimes pull the combo. This happens when you kill a mob and you're close too 100/100 or at 100/100.
If a mob dies mid melee combo, it will not continue it but resume the normal jolt/fire/stone rotation.
It will sometimes stop the melee combo to cast vercure, interupting the melee combo. I guess this can be avoided if I remove the self heal trigger.
So far, on longer fight, it performs well and does what it's supposed to do.
I'll test it a little bit more and see if I find something else.
Thanks for the profile, it's looking good overall!
I noticed it will often get stuck at 100/100 mana and won't do the combo right away. It will cast some jolts/verfire/verstone rotation and then sometimes pull the combo. This happens when you kill a mob and you're close too 100/100 or at 100/100.
If a mob dies mid melee combo, it will not continue it but resume the normal jolt/fire/stone rotation.
It will sometimes stop the melee combo to cast vercure, interupting the melee combo. I guess this can be avoided if I remove the self heal trigger.
So far, on longer fight, it performs well and does what it's supposed to do.
I'll test it a little bit more and see if I find something else.
Thanks for the profile, it's looking good overall!