09-26-2024, 01:44 AM
<p>4. Introducing Blue Cards<br>In Rush matches, blue cards are a new disciplinary measure. Players receiving a blue card for a bad foul are sin-binned for one minute, making it a significant disadvantage when you only have five players on the pitch.<br><br>5. Race to Ball Kick-Off<br>Rush matches begin with players from EA FC 25 Coins both teams racing towards a ball in the middle of the pitch. Following a goal, a normal kick-off takes place.<br><br>6. Offside Rule Tweaks<br>On Rush's smaller pitch, the offside rule applies only in the attacking third, not the half. Pitch lines clearly delineate each third for better gameplay clarity.<br><br>7. FC IQ: Tactical Overhaul<br>FC IQ revolutionizes tactics with more specific instructions for teams and players, both on and off the ball. Zinedine Zidane introduces this feature, highlighting its depth and impact on gameplay.<br><br>8. Expanded Player Roles<br>Over 50 new player roles are added, enhancing the tactical depth of the game. These roles allow for more nuanced player instructions based on real-life match data.<br><br>9. Focused Player Instructions<br>With new player roles, you can instruct players to buy EAFC 25 Coins focus on specific tasks, like having a CM concentrate on roaming and attacking rather than defensive duties.<br><br>10. Familiarity Indicators<br>Player familiarity with roles is now visible. A plus symbol (+) indicates familiarity, and a double plus (++) indicates world-class proficiency. An exclamation mark (!) denotes unfamiliarity, limiting tactical options.<br><br>11. Removal of Work Rates<br>The outdated Work Rates system has been removed to make way for the new roles and tactics, offering a more realistic and dynamic player behavior model.<br><br>12. Shareable Tactics<br>You can now share your tactical setups with unique codes, allowing players on any system to try out your strategies.<br></p>