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Tutorial - Mesh Markers
#8
(10-06-2013, 04:59 AM)f3re Wrote:  I didn't experience the issue with teleporting, it seemed to work fine. The teleporting code is somewhat unsupported because we can't risk our testing accounts by teleporting for hours to test. If the current code is buggy then someone will probably look at our code (its all available and open source, the teleport code in particular is in the ffxiv_task_gather.lua file), fix it up or write their own teleport module, and release it in the downloads section. Sorry its not working 100% for you.

Actually, you may be right, i made a completely new path with some nodes in, and it's working without any interruption :D .

I think the problem had something to do with the old path.
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Messages In This Thread
Tutorial - Mesh Markers - by ferenz - 10-02-2013, 09:20 PM
RE: Tutorial - Mesh Markers - by skurch1 - 10-06-2013, 12:23 AM
RE: Tutorial - Mesh Markers - by ferenz - 10-06-2013, 01:02 AM
RE: Tutorial - Mesh Markers - by skurch1 - 10-06-2013, 01:26 AM
RE: Tutorial - Mesh Markers - by ferenz - 10-06-2013, 01:50 AM
RE: Tutorial - Mesh Markers - by skurch1 - 10-06-2013, 04:28 AM
RE: Tutorial - Mesh Markers - by ferenz - 10-06-2013, 04:59 AM
RE: Tutorial - Mesh Markers - by skurch1 - 10-06-2013, 05:14 AM
RE: Tutorial - Mesh Markers - by clonolyxn - 10-09-2013, 02:12 AM

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