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Looted Item
#6
I know how these guys work :P That's not a problem, i'm a pretty good programmer myself and haven't used lua for more than 12 hours but in 10-15 mins of looking at the code they have for fishing, i think i understand how it works :P

The way i understand it, there needs to be enumerator for it to work through the fishing code. (i think i can make a workaround meanwhile tho)

Also will action.isready return me:
a. Spell is ready to cast(i.e i can cast it now)
b. Spell is not on cooldown

function e_bite:execute()
--ml_task_hub:CurrentTask().castTimer = os.time() + 3
ActionList:Cast(296,0)
end

castTimer is commented out?

p.s as i said haven't worked with lua much :)

Answers will help greatly :P
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Messages In This Thread
Looted Item - by ymko - 10-09-2013, 07:23 PM
RE: Looted Item - by ymko - 10-09-2013, 07:47 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:01 PM
RE: Looted Item - by ymko - 10-09-2013, 08:05 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:12 PM
RE: Looted Item - by ymko - 10-09-2013, 08:22 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:29 PM
RE: Looted Item - by ymko - 10-09-2013, 08:31 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:33 PM
RE: Looted Item - by ymko - 10-09-2013, 08:35 PM
RE: Looted Item - by Sully13 - 10-09-2013, 10:38 PM
RE: Looted Item - by ymko - 10-10-2013, 08:28 AM
RE: Looted Item - by Powder - 10-10-2013, 10:16 PM
RE: Looted Item - by ymko - 10-12-2013, 09:58 PM
RE: Looted Item - by ymko - 10-11-2013, 12:28 PM
RE: Looted Item - by ymko - 10-12-2013, 11:48 AM
RE: Looted Item - by ymko - 10-13-2013, 01:12 PM
RE: Looted Item - by ymko - 10-13-2013, 03:34 PM
RE: Looted Item - by ymko - 10-13-2013, 06:03 PM

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