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Looted Item
#15
This is not right :( isready returns whether action is out of cooldown aparently ;(
Code:
function e_cast:execute()
    --ml_task_hub:CurrentTask().castTimer = os.time() + 3
    action = ActionList:Get(297,FFXIV.ACTIONTYPE.CRAFT)
    if(action.isready)then
        action:Cast()
    else
        ActionList:Cast(289,0)
    end
end
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Messages In This Thread
Looted Item - by ymko - 10-09-2013, 07:23 PM
RE: Looted Item - by ymko - 10-09-2013, 07:47 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:01 PM
RE: Looted Item - by ymko - 10-09-2013, 08:05 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:12 PM
RE: Looted Item - by ymko - 10-09-2013, 08:22 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:29 PM
RE: Looted Item - by ymko - 10-09-2013, 08:31 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:33 PM
RE: Looted Item - by ymko - 10-09-2013, 08:35 PM
RE: Looted Item - by Sully13 - 10-09-2013, 10:38 PM
RE: Looted Item - by ymko - 10-10-2013, 08:28 AM
RE: Looted Item - by Powder - 10-10-2013, 10:16 PM
RE: Looted Item - by ymko - 10-12-2013, 09:58 PM
RE: Looted Item - by ymko - 10-11-2013, 12:28 PM
RE: Looted Item - by ymko - 10-12-2013, 11:48 AM
RE: Looted Item - by ymko - 10-13-2013, 01:12 PM
RE: Looted Item - by ymko - 10-13-2013, 03:34 PM
RE: Looted Item - by ymko - 10-13-2013, 06:03 PM

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