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Looted Item
#16
(10-10-2013, 10:16 PM)Powder Wrote:  action = ActionList:Get(youSkillId,FFXIV.ACTIONTYPE.CRAFT)

if(action.isready)then
action:Cast()
end

You have to use the ActionList:Get(id,type), this is the only way to update the action with current data.
This returns me if action is ready, as in if action is out of cooldown :( That's not what i'm looking for tho :( I'm looking whether action is available as in the skill is not grayed out :( So it doesn't really work :(
At least i think it does :( Gonna try and work around a little bit but it's just gonna call that action every time


I've set it for the night should wake up with at least 1 mooched fish so we'll see :P

Ok it works...
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Messages In This Thread
Looted Item - by ymko - 10-09-2013, 07:23 PM
RE: Looted Item - by ymko - 10-09-2013, 07:47 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:01 PM
RE: Looted Item - by ymko - 10-09-2013, 08:05 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:12 PM
RE: Looted Item - by ymko - 10-09-2013, 08:22 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:29 PM
RE: Looted Item - by ymko - 10-09-2013, 08:31 PM
RE: Looted Item - by Unreal - 10-09-2013, 08:33 PM
RE: Looted Item - by ymko - 10-09-2013, 08:35 PM
RE: Looted Item - by Sully13 - 10-09-2013, 10:38 PM
RE: Looted Item - by ymko - 10-10-2013, 08:28 AM
RE: Looted Item - by Powder - 10-10-2013, 10:16 PM
RE: Looted Item - by ymko - 10-12-2013, 09:58 PM
RE: Looted Item - by ymko - 10-11-2013, 12:28 PM
RE: Looted Item - by ymko - 10-12-2013, 11:48 AM
RE: Looted Item - by ymko - 10-13-2013, 01:12 PM
RE: Looted Item - by ymko - 10-13-2013, 03:34 PM
RE: Looted Item - by ymko - 10-13-2013, 06:03 PM

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