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[NavMesh] Quarrymill Fates 20-30
#10
(10-12-2013, 07:53 AM)Cardsmall Wrote:  Yeah I'm getting stuck on that same entrance point. How do you edit a mesh?

A nice mesh indeed, there are some missing, and stuck a few places, I like to know how to edit one too...figured if you use current mesh, write a new name, and save it on that name, you have current mesh on new name and you can add to it...
But I would really like a delete function too...
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Messages In This Thread
[NavMesh] Quarrymill Fates 20-30 - by etb - 10-07-2013, 10:11 PM
RE: [NavMesh] Quarrymill Fates 20-30 - by dv73 - 10-07-2013, 11:27 PM
RE: [NavMesh] Quarrymill Fates 20-30 - by kinosix - 10-07-2013, 11:48 PM
RE: [NavMesh] Quarrymill Fates 20-30 - by Icaros - 10-08-2013, 07:18 AM
RE: [NavMesh] Quarrymill Fates 20-30 - by dv73 - 10-08-2013, 10:27 AM
RE: [NavMesh] Quarrymill Fates 20-30 - by gawc - 10-12-2013, 11:23 PM
RE: [NavMesh] Quarrymill Fates 20-30 - by TauTau - 10-16-2013, 11:36 AM
RE: [NavMesh] Quarrymill Fates 20-30 - by Latty79 - 10-16-2013, 01:40 PM
RE: [NavMesh] Quarrymill Fates 20-30 - by TauTau - 10-16-2013, 12:04 PM
RE: [NavMesh] Quarrymill Fates 20-30 - by Xelaeon - 10-24-2013, 12:50 AM
RE: [NavMesh] Quarrymill Fates 20-30 - by Latty79 - 10-24-2013, 10:30 PM
RE: [NavMesh] Quarrymill Fates 20-30 - by saven - 10-26-2013, 04:26 AM
RE: [NavMesh] Quarrymill Fates 20-30 - by saven - 10-27-2013, 01:37 AM
RE: [NavMesh] Quarrymill Fates 20-30 - by saven - 10-27-2013, 03:04 AM

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