10-14-2013, 03:20 AM
(10-13-2013, 11:37 PM)f3re Wrote:(10-13-2013, 10:13 PM)Alexithemia Wrote: honestly, i would remove that attacking nearby mobs thing after fate, it's causeing me alot of problems. esp with escort quests - once the fate moves out of range of you, it will attack any aggroed mobs nearby, even ones not aggroed to the player, EVEN ones that are part of someone else's private levequest.
In reality, everyone ignores mobs that may have aggroed to them during the fates and just runs away. It's a waste of time.
It's not an intended side effect, we'll tweak it to get rid of the extras as soon as possible. It's somewhat difficult to provide logic to tell the bot "don't attack mobs unless they're part of fates or you're being attacked by a mob but its not during a fate or right after a fate", but as we get a better understanding of how all that is defined in the client we'll be able to provide more explicit logic to get rid of those boundary cases. It won't be around long term.
please do fix this soon, my character sits there grinding mobs around the last fate it completed unless i restart the bot, it does more than 2 or 3, it continually grinds even if new fates pop up.
I think the bot was perfect as far as fates really before the updates, it only needed the sprint and mounting added in.