10-15-2013, 11:03 AM
(10-15-2013, 10:14 AM)KaWeNGoD Wrote:You don't have OnUpdateHandler function.Code:RegisterEventHandler("Gameloop.Update",ChocMeOut.OnUpdateHandler) -- the normal pulse from the gameloop
Nice work
I can take that out... I started by making modifications to the hit point sample provided at github (that doesn't work btw) - some pieces obviously got forgotten about and left behind.
It's a two button, click to do something module. It doesn't need to do anything on pulse.
I also know I can handle saving the settings in a more effective manner too, but that's not how I ended up doing it.