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[Module] Save/load window locations
#3
(10-15-2013, 10:14 AM)KaWeNGoD Wrote:  
Code:
RegisterEventHandler("Gameloop.Update",ChocMeOut.OnUpdateHandler) -- the normal pulse from the gameloop
You don't have OnUpdateHandler function.

Nice work

I can take that out... I started by making modifications to the hit point sample provided at github (that doesn't work btw) - some pieces obviously got forgotten about and left behind.

It's a two button, click to do something module. It doesn't need to do anything on pulse.

I also know I can handle saving the settings in a more effective manner too, but that's not how I ended up doing it.
 


Messages In This Thread
[Module] Save/load window locations - by Sil - 10-14-2013, 06:08 PM
RE: [Module] Save/load window locations - by Sil - 10-15-2013, 11:03 AM

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