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[Module]Teleport Hack V2.2 [Discontinued]
#24
Btw, you're current way of executing TeleportToCursor will result in it being executed multiple times (one would need some real sick keypress/release to only trigger it once).

Best way to solve this is doing something like:
Code:
Teleport.KeyDown = false

function Teleport.Move3(event,tickcount)
    if ( MeshManager:IsKeyPressed(160) ) then
        if (not Teleport.KeyDown) then
            GameHacks:TeleportToCursorPosition()
        end
        Teleport.KeyDown = true
    else
        Teleport.KeyDown = false
    end    
end

That way if it's false (not pressed) ==> teleports & sets it to true, then on next cycle (if still pressed) it's just again set to true but not actually teleporting. Then on release of the key it's actually released again in code too.
Frankly, my dear, I don't give a damn...
 


Messages In This Thread
RE: Teleport Hack V2 - by kei22 - 10-14-2013, 02:25 AM
RE: Teleport Hack V2 - by breckdareck - 10-14-2013, 02:37 AM
RE: Teleport Hack V2 - by odano1988 - 10-15-2013, 07:17 PM
RE: Teleport Hack V2 - by breckdareck - 10-15-2013, 08:24 PM
RE: Teleport Hack V2 - by andysx - 10-16-2013, 02:05 AM
RE: Teleport Hack V2 - by breckdareck - 10-16-2013, 02:48 AM
RE: Teleport Hack V2 - by andysx - 10-16-2013, 02:59 AM
RE: Teleport Hack V2 - by breckdareck - 10-16-2013, 03:57 AM
RE: Teleport Hack V2 - by z0mg - 10-16-2013, 06:19 AM
RE: Teleport Hack V2 - by breckdareck - 10-16-2013, 06:22 AM
RE: Teleport Hack V2 - by ktwondp - 10-16-2013, 05:03 PM
RE: Teleport Hack V2 - by breckdareck - 10-16-2013, 05:45 PM
RE: Teleport Hack V2.1!! - by breckdareck - 10-19-2013, 05:09 AM
RE: Teleport Hack V2.1!! - by andysx - 10-19-2013, 05:13 AM
RE: Teleport Hack V2.1!! - by breckdareck - 10-19-2013, 05:25 AM
RE: [Module] Teleport Hack V2.1!! (10/19/13) - by z0mg - 10-21-2013, 07:39 AM

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