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[Module] Summon
#6
You can do something like this:

Global Variable:
Code:
ModuleName.SkillLookup = {
["SummonName"] = skillid,
["SummonName"] = skillid,
["SummonName"] = skillid
}

When making GUI:
Code:
GUI_NewComboBox("ModuleName","BoxText","VariableName", "MenuName", "")
    local listofskills = ""
    for i,e in pairs(ModuleName.SkillLookup) do
        listofskills = listofskills ..","..i
    end
        VariableName_listitems = listofskills

This will return you the skill id of the selected pet
Code:
ModuleName.SkillLookup[VariableName]

That way people would be able to just select the desired pet :)
 


Messages In This Thread
[Module] Summon - by TauTau - 10-29-2013, 09:44 PM
RE: [Module] Summon - by wildicedemon - 10-30-2013, 06:14 AM
RE: [Module] Summon - by TauTau - 10-30-2013, 08:19 AM
RE: [Module] Summon - by Shaolin2 - 10-30-2013, 09:09 AM
RE: [Module] Summon - by TauTau - 10-30-2013, 11:11 AM
RE: [Module] Summon - by ymko - 10-31-2013, 08:07 PM
RE: [Module] Summon - by TauTau - 11-01-2013, 12:24 AM
RE: [Module] Summon - by ymko - 11-01-2013, 09:42 PM
RE: [Module] Summon - by Cichard - 11-08-2013, 12:12 AM
RE: [Module] Summon - by TauTau - 11-08-2013, 12:54 AM
RE: [Module] Summon - by Cichard - 11-08-2013, 03:33 AM

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