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[Request] Simple Pause Function
#2
Doing this from lua is trickier than it sounds...you would need to hook every gameloop_update callback and disable it while the shift key is pressed. A solution from the C++ side might be more appropriate. I'll discuss it with the team and see what they think.
 


Messages In This Thread
[Request] Simple Pause Function - by OogieBoogie - 11-10-2013, 04:26 PM
RE: [Request] Simple Pause Function - by ferenz - 11-10-2013, 05:02 PM
RE: [Request] Simple Pause Function - by ymko - 11-10-2013, 11:37 PM
RE: [Request] Simple Pause Function - by aakk47 - 11-12-2013, 09:59 AM
RE: [Request] Simple Pause Function - by ymko - 11-12-2013, 02:59 PM
RE: [Request] Simple Pause Function - by ferenz - 11-11-2013, 12:07 AM
RE: [Request] Simple Pause Function - by ymko - 11-11-2013, 12:22 AM
RE: [Request] Simple Pause Function - by ferenz - 11-11-2013, 12:32 AM
RE: [Request] Simple Pause Function - by ymko - 11-11-2013, 12:38 AM
RE: [Request] Simple Pause Function - by ferenz - 11-11-2013, 06:02 AM
RE: [Request] Simple Pause Function - by ymko - 11-11-2013, 11:40 AM
RE: [Request] Simple Pause Function - by ymko - 11-17-2013, 03:39 PM

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