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ffxiv_task_ vs onupdate handler.
#8
Ah okay, this makes so much more sense now. It seems much simpler after seeing the "ffxiv_task_grind:add" part.

So the final product will look mostly like:
1) Create your local variable pointing to your loader CNE.
2) Attach your loader to the proper mode via "mode_module:add"
3) Cause (evaluate) runs a boolean function to check if the Effect should run.
4) Assuming the Effect should run, it does the actual loading, either loading a subTask or executing some other action.

I'm still sort of leary about the difference between overwatch and process elements. From what I read is that the overwatch elements are more of "pre-checks" for basic game conditionals whereas process elements should contain evaluations specific to the task that will be run if the execute should actually run.
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Messages In This Thread
RE: ffxiv_task_ vs onupdate handler. - by HansW - 11-30-2013, 09:27 AM
RE: ffxiv_task_ vs onupdate handler. - by Ace - 12-16-2013, 10:22 PM
RE: ffxiv_task_ vs onupdate handler. - by ferenz - 12-16-2013, 11:49 PM
RE: ffxiv_task_ vs onupdate handler. - by Ace - 12-17-2013, 12:36 AM
RE: ffxiv_task_ vs onupdate handler. - by ferenz - 12-17-2013, 01:26 AM
RE: ffxiv_task_ vs onupdate handler. - by Ace - 12-17-2013, 02:33 AM
RE: ffxiv_task_ vs onupdate handler. - by ferenz - 12-17-2013, 03:08 AM
RE: ffxiv_task_ vs onupdate handler. - by Ace - 12-17-2013, 04:34 AM
RE: ffxiv_task_ vs onupdate handler. - by Wirlo - 12-14-2014, 04:05 PM
RE: ffxiv_task_ vs onupdate handler. - by Ace - 12-14-2014, 05:41 PM
RE: ffxiv_task_ vs onupdate handler. - by Wirlo - 12-14-2014, 05:49 PM
RE: ffxiv_task_ vs onupdate handler. - by Ace - 12-14-2014, 07:38 PM
RE: ffxiv_task_ vs onupdate handler. - by Wirlo - 12-14-2014, 08:11 PM
RE: ffxiv_task_ vs onupdate handler. - by Ace - 12-14-2014, 09:41 PM
RE: ffxiv_task_ vs onupdate handler. - by Wirlo - 12-14-2014, 10:00 PM
RE: ffxiv_task_ vs onupdate handler. - by Ace - 12-15-2014, 12:02 AM

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