12-17-2013, 02:33 AM
Ah okay, this makes so much more sense now. It seems much simpler after seeing the "ffxiv_task_grind:add" part.
So the final product will look mostly like:
1) Create your local variable pointing to your loader CNE.
2) Attach your loader to the proper mode via "mode_module:add"
3) Cause (evaluate) runs a boolean function to check if the Effect should run.
4) Assuming the Effect should run, it does the actual loading, either loading a subTask or executing some other action.
I'm still sort of leary about the difference between overwatch and process elements. From what I read is that the overwatch elements are more of "pre-checks" for basic game conditionals whereas process elements should contain evaluations specific to the task that will be run if the execute should actually run.
So the final product will look mostly like:
1) Create your local variable pointing to your loader CNE.
2) Attach your loader to the proper mode via "mode_module:add"
3) Cause (evaluate) runs a boolean function to check if the Effect should run.
4) Assuming the Effect should run, it does the actual loading, either loading a subTask or executing some other action.
I'm still sort of leary about the difference between overwatch and process elements. From what I read is that the overwatch elements are more of "pre-checks" for basic game conditionals whereas process elements should contain evaluations specific to the task that will be run if the execute should actually run.