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[Module] Ice V 0.11
#5
(01-12-2014, 05:14 AM)darkraito Wrote:  
(01-12-2014, 04:44 AM)jackie1234 Wrote:  to make it cast a skill once per mob set the HP at >99% so once it damages the mob it wont use the skill again
Right. Why i didn't think of that?

on the topic.
After further testing, i believe the "Attack XClaimed" is reversed. If enabled, it doesn't attack claimed mobs, if its disabled it tries to
attacked claimed mobs.

Edit:
The changes do done to "tank" broke my current skill manager profile. >.<
all the buff checks etc are gone


that shouldn't happen please describe the issue in more detail and post the profile as well as how to replicate it so that I can see what is going on.

(01-12-2014, 04:44 AM)jackie1234 Wrote:  
(01-12-2014, 12:18 AM)darkraito Wrote:  Edit: I was being stupid and didn't read correctly. Ignore me. >.<

Edit2:
Seems to be working great. I have a few suggestions:
i. Could you make it run back to its initial position so it could directly start killing when the mobs respawn.
ii. Evac point. basically when it pulled to much or ventured so far away to places it can't safely hunt, getting injured may require an evac point.
iii. Maximum distance to travel from the initial position. This will avoid minion from venturing to unsafe areas.
iv. If its not too trouble some, its easier if we could set a single skill to claim, and only to claim. Most class have a instant-casting spell/skills that could be use for this purpose. But i don't think the skill manager support this function (cast skill only once per mob).

the initial position may be considered as a grind marker (or something).

How large is 37 CoK Max Distance?
Is the distance in yalm ?

Attack XClaimed seems to be problematic. I disabled the option but it still goes on to kill things that was claimed. the check should be done in 2 phase (before and after moving to target). It is currently only checking prior to moving. I kept on trying to "steal" a mob from another person (who is yalms away closer than i am to the mob).

Edit3:
I found the "tank" that you meant. but now there are 2 "target" fields exists in the skill editor. (possible bug?)

to make it cast a skill once per mob set the HP at >99% so once it damages the mob it wont use the skill again


1. I'll look into a possible solution for this however this will most likely be a process so involved that it would not be feesable at this time. I'll add it to my wish list of things to add. If I did add it though I Would most likely not release it.
2. The evac point from the bot built in should work. and if your hunting a specific monster it will not wander outside of the area those monsters exist if this happening and you don't wanna hunt just a specific monster the easyist method is to limit the level range of monster it will kill with the markers already present in the bot.
3. same as above
4. as jackie said place the ability at the top of your profile with > 99% hp and it should only fire when claiming.

the distance is in the in game units. I've personally found 28 works fairly well in non flat areas, well up to 34-37 will work well in areas that are flat the reason being that running around a hill to claim a monster will lose aggro even if the monster is within that range.

attacking xclaimed is not the issue the issue arises because we have no method to detect weather the monster is claimed by another player other then who it is targeting. In competitive areas this means that if both of you attack it at the same time and you end up doing more enmity it's attacking you the bot will kill it because it's targeting you irregardless of it being claimed by someone else.

The checks for everything are done at the same frequency as the pulse for ffxivminion. it they become the target of the monster it will ignore the monster even if it was already attacking it and find another. At least that's how it works on my computer.

The Tank thing appears twice but if you change it on either one it will change on both same field. it's just there is no way to replace the gui thing just add and overwrite the lists for the drop down don't worry about it appearing twice.
 


Messages In This Thread
[Module] Ice V 0.11 - by wildicedemon - 01-11-2014, 02:13 PM
RE: [Module] Ice V 0.1 - by darkraito - 01-12-2014, 12:18 AM
RE: [Module] Ice V 0.1 - by Cichard - 01-12-2014, 04:44 AM
RE: [Module] Ice V 0.1 - by darkraito - 01-12-2014, 05:14 AM
RE: [Module] Ice V 0.1 - by wildicedemon - 01-12-2014, 08:27 AM
RE: [Module] Ice V 0.1 - by darkraito - 01-12-2014, 08:53 AM
RE: [Module] Ice V 0.1 - by yornalla - 01-12-2014, 09:16 AM
RE: [Module] Ice V 0.1 - by wildicedemon - 01-12-2014, 09:27 AM
RE: [Module] Ice V 0.1 - by gotlife1552 - 01-14-2014, 07:40 AM
RE: [Module] Ice V 0.1 - by wildicedemon - 01-14-2014, 07:52 AM
RE: [Module] Ice V 0.1 - by gotlife1552 - 01-14-2014, 08:09 AM
RE: [Module] Ice V 0.1 - by TauTau - 01-14-2014, 09:12 AM
RE: [Module] Ice V 0.1 - by gotlife1552 - 01-14-2014, 09:15 AM
RE: [Module] Ice V 0.1 - by TauTau - 01-14-2014, 09:18 AM
RE: [Module] Ice V 0.1 - by gotlife1552 - 01-14-2014, 09:20 AM
RE: [Module] Ice V 0.1 - by TauTau - 01-14-2014, 09:27 AM
RE: [Module] Ice V 0.1 - by wildicedemon - 01-14-2014, 09:46 AM
RE: [Module] Ice V 0.1 - by TauTau - 01-14-2014, 10:43 AM
RE: [Module] Ice V 0.1 - by Cichard - 01-14-2014, 11:35 AM
RE: [Module] Ice V 0.1 - by TauTau - 01-14-2014, 12:03 PM
RE: [Module] Ice V 0.1 - by wildicedemon - 01-14-2014, 12:15 PM
RE: [Module] Ice V 0.1 - by TauTau - 01-14-2014, 12:21 PM
RE: [Module] Ice V 0.1 - by Cichard - 01-14-2014, 02:27 PM
RE: [Module] Ice V 0.1 - by gotlife1552 - 01-14-2014, 06:22 PM
RE: [Module] Ice V 0.1 - by wildicedemon - 01-14-2014, 07:18 PM
RE: [Module] Ice V 0.1 - by gotlife1552 - 01-14-2014, 07:35 PM
RE: [Module] Ice V 0.1 - by pokemon182 - 01-15-2014, 06:53 AM
RE: [Module] Ice V 0.1 - by wildicedemon - 01-15-2014, 08:01 AM
RE: [Module] Ice V 0.1 - by Sully13 - 01-15-2014, 03:42 PM
RE: [Module] Ice V 0.1 - by MeitanteiJesus - 01-15-2014, 07:48 PM
RE: [Module] Ice V 0.1 - by Cichard - 01-16-2014, 01:49 AM
RE: [Module] Ice V 0.1 - by MeitanteiJesus - 01-16-2014, 06:02 AM
RE: [Module] Ice V 0.1 - by Cichard - 01-16-2014, 10:03 AM
RE: [Module] Ice V 0.1 - by Ace - 01-16-2014, 05:35 PM
RE: [Module] Ice V 0.1 - by Cichard - 01-18-2014, 02:19 AM
RE: [Module] Ice V 0.1 - by automationarmy - 01-17-2014, 12:59 AM
RE: [Module] Ice V 0.1 - by Dwink - 01-17-2014, 11:36 AM
RE: [Module] Ice V 0.11 - by wildicedemon - 01-17-2014, 07:16 PM
RE: [Module] Ice V 0.11 - by Torro - 01-19-2014, 08:24 PM
RE: [Module] Ice V 0.11 - by wildicedemon - 01-19-2014, 10:22 PM
RE: [Module] Ice V 0.11 - by Torro - 01-19-2014, 10:40 PM
RE: [Module] Ice V 0.11 - by cookiemonster711 - 01-20-2014, 06:20 AM
RE: [Module] Ice V 0.11 - by lurikeenrock - 01-22-2014, 04:43 AM
RE: [Module] Ice V 0.11 - by cookiemonster711 - 01-22-2014, 05:31 AM
RE: [Module] Ice V 0.11 - by lurikeenrock - 01-24-2014, 03:23 AM
RE: [Module] Ice V 0.11 - by Shaolin2 - 01-22-2014, 10:44 AM
RE: [Module] Ice V 0.11 - by Mutantx - 01-22-2014, 11:47 AM
RE: [Module] Ice V 0.11 - by Torro - 01-23-2014, 04:43 PM
RE: [Module] Ice V 0.11 - by Cichard - 01-24-2014, 12:12 AM
RE: [Module] Ice V 0.11 - by Shaolin2 - 01-24-2014, 12:43 AM
RE: [Module] Ice V 0.11 - by lurikeenrock - 01-25-2014, 03:13 AM
RE: [Module] Ice V 0.11 - by HansW - 01-25-2014, 10:08 AM
RE: [Module] Ice V 0.11 - by wildicedemon - 01-26-2014, 01:12 AM
RE: [Module] Ice V 0.11 - by ferenz - 01-27-2014, 05:15 PM
RE: [Module] Ice V 0.11 - by jaged74 - 01-27-2014, 06:25 PM
RE: [Module] Ice V 0.11 - by Torro - 01-28-2014, 06:24 PM
RE: [Module] Ice V 0.11 - by tigerheart - 02-18-2014, 09:50 PM
RE: [Module] Ice V 0.11 - by wildicedemon - 02-19-2014, 02:35 AM
RE: [Module] Ice V 0.11 - by Hackzor - 03-01-2014, 09:32 PM
RE: [Module] Ice V 0.11 - by Mutantx - 03-17-2014, 04:48 PM
RE: [Module] Ice V 0.11 - by truenova - 05-20-2014, 10:29 AM
RE: [Module] Ice V 0.11 - by MamaSaucy - 07-20-2014, 10:41 PM
RE: [Module] Ice V 0.11 - by Cichard - 07-21-2014, 12:28 AM

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