08-26-2014, 12:17 PM
(08-20-2014, 03:02 AM)BurBur Wrote: hiya, ace. I've been wondering what is the differences between encounterindex = 0 and 1? thx
I think it's just what step to start at, for example LCoA:
Code:
["MapID"] = 363;
["Encounters"] = {
[1] = {
["doWait"] = true;
["doKill"] = true;
["bossIDs"] = "2577";
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 3000;
["startPos"] = {
["General"] = {
["x"] = 129.92901611328;
["y"] = 67.120452880859;
["z"] = 11.257387161255;
["h"] = -2;
};
};
["radius"] = 20;
};
[2] = {
["doWait"] = true;
["doKill"] = false;
["bossIDs"] = "2556";
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 5000;
["startPos"] = {
["General"] = {
["x"] = 120.00428771973;
["y"] = 44;
["z"] = -52.105461120605;
["h"] = -0.8;
};
};
["radius"] = 50;
};
[3] = {
["doWait"] = true;
["doKill"] = true;
["bossIDs"] = "2556";
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 5000;
["startPos"] = {
["General"] = {
["x"] = 120.00428771973;
["y"] = 44;
["z"] = -52.105461120605;
["h"] = -0.8;
};
};
["radius"] = 50;
};
If you do ["EncounterIndex"] = 2;
it will start at:
Code:
[2] = {
["doWait"] = true;
["doKill"] = false;
["bossIDs"] = "2556";
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 5000;
["startPos"] = {
["General"] = {
["x"] = 120.00428771973;
["y"] = 44;
["z"] = -52.105461120605;
["h"] = -0.8;
};
};
["radius"] = 50;
};
[3] = {
["doWait"] = true;
["doKill"] = true;
["bossIDs"] = "2556";
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 5000;
["startPos"] = {
["General"] = {
["x"] = 120.00428771973;
["y"] = 44;
["z"] = -52.105461120605;
["h"] = -0.8;
};
};
["radius"] = 50;
};