10-10-2014, 04:46 AM
(10-09-2014, 07:19 PM)mistz Wrote: Hi, been figureing an optimal craft setup i had high succes with, i struggle a little mixing 2 lines in i hope someone could help me set it up, as i been failing at this for a few days now, not my strong site figureing this program out.
Rotation:
Between step 1-16 i want to use trick of trades once if a good proc comes.
Step: 1 Comfort Zone
Step: 2 Inner Queite
Step: 3 Steady Hand II
Step: 4 Hasty Touch
Step: 5 Hasty Touch
Step: 6 Hasty Touch
Step: 7 Hasty Touch
Step: 8 Hasty Touch
Step: 9 Hasty Touch
Step: 10 Masters Mend II
Step: 11 Steady Hand II
Step: 12 Hasty Touch
Step: 13 Hasty Touch
Step: 14 Hasty Touch
Step: 15 Hasty Touch
Step: 16 Steady Hand
Step: 18 Great Strides
Step: 17Innovation <- if 1 Trick of trades where proct between step 1 & 16
Step: 18 Great Strides
Step: 19 Inguenity II
Step: 20 Byregots blessing
Step: 21 Steady hand
Step: 22 Standard synthesis
Step: 23 Standard synthesis
Step: 24 Standard synthesis
if anyone could help me put that into a skillmanager thing, i would appreciate it, it's a very good rotation if you use only NQ items, like 9/10 times i get a HQ. on the 2 stars with it.
REQ:
348 CP - Unbuffed
394 Control
408 Craftmanship
Food buff Bouli HQ
i tried to do that, but it just completly screws the setup out, im a rookie useing the >=1 <2.
as said i just want it to use tricks of trades once, nothing else and if there was a trick of trades up to step 16, i want it to proc it.
incase it did proc i want it to put innovation into the setup in step 17 and continue doing the rotation.
in order no trick of trades where proc pre step 16, i want it to just do the complete step 1-24 without trick of trades and innovation.
dunno if that makes sense >,<