Hi Jackie, firstly... haven't really spoke to you before - so wanted to say a big THANK YOU!
FFXIV Minion Rocks , totally awesome
Ok onto the reply :D
I have tried using the profile manager, and so far have this file created automatically by it:
(This one for the "Hallo Halatali" quest from Nedrikck Ironheart NPC in Vesper Bay)
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
Thnx Guys!
["quests"] = {
[697] = {
["steps"] = {
};
["level"] = 20;
["prereq"] = false;
};
};
}
return obj1
It is obviously missing important info (which i don't see anywhere to add via the profile manager)
example: In the 1-15 UlDah[1-15] .Info file you have:
} -- multiRefObjects
local obj1 = {
["quests"] = {
[253] = {
["steps"] = {
[6] = {
["mapid"] = 131;
["type"] = "complete";
["itemrewardslot"] = 0;
["id"] = 1001739;
["itemreward"] = false;
["meshname"] = "Ul dah - Steps of Thal";
["pos"] = {
["y"] = 6.5000014305115;
["x"] = -95.725914001465;
["z"] = 38.52579498291;
};
Just wondering where the extra info is actually pulled form as explained previously there seems to be some confusion with the x,y,z,h co-ords, depending on what you view in the dev module. (i.e teleporter module or playerinfo.)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
EDIT * Scrap that im an idiot, i didnt click the quest once i created it, i now see all the extra options.. ok now to put my ass to work and put my brain in gear...
FFXIV Minion Rocks , totally awesome
Ok onto the reply :D
I have tried using the profile manager, and so far have this file created automatically by it:
(This one for the "Hallo Halatali" quest from Nedrikck Ironheart NPC in Vesper Bay)
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
Thnx Guys!
["quests"] = {
[697] = {
["steps"] = {
};
["level"] = 20;
["prereq"] = false;
};
};
}
return obj1
It is obviously missing important info (which i don't see anywhere to add via the profile manager)
example: In the 1-15 UlDah[1-15] .Info file you have:
} -- multiRefObjects
local obj1 = {
["quests"] = {
[253] = {
["steps"] = {
[6] = {
["mapid"] = 131;
["type"] = "complete";
["itemrewardslot"] = 0;
["id"] = 1001739;
["itemreward"] = false;
["meshname"] = "Ul dah - Steps of Thal";
["pos"] = {
["y"] = 6.5000014305115;
["x"] = -95.725914001465;
["z"] = 38.52579498291;
};
Just wondering where the extra info is actually pulled form as explained previously there seems to be some confusion with the x,y,z,h co-ords, depending on what you view in the dev module. (i.e teleporter module or playerinfo.)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
EDIT * Scrap that im an idiot, i didnt click the quest once i created it, i now see all the extra options.. ok now to put my ass to work and put my brain in gear...