I was continuing my Story Quest line past Levi Hard and came across those issues.
@Devs:
1) Do we have a step of using an item on the floor around a NPC? Example: Use a bomb to blow boxes up. Ground Circle, like Flaming Arrow. "Use Item" just pulls up a circle, but you need to click manually to activate it.
What is the use for the Accept Step?
What is the difference between Kill and DutyKill?
Issues:
2) I came across a quest where you need to refresh a "Transparent /Invisible"-Buff. With a normal interact step it was using the refresh in loop forever. I couldn't get a fail time to work. Would be good to look into it sometime. Only way to fix for me was to manually proceed to the next step.
http://i.imgur.com/yviNlfc.jpg
3) I had to kill 1 Frog who was in my way. I set up a kill step with the Mob ID, Killcount 1, but it went rampage the whole area and killed the same Mob ID over and over ignoring the kill count.
4) Interacting with a NPC who has more than 1 Quest available the bot might get stuck in a loop, not knowing which Quest to pick.
I think it can be avoided by ["conversationindex"] = 1;
5) If you don't want the bot to avoid incoming AoEs use ["disableavoid"] = true;
6) There is also a ["type"] = "killaggro"; Type, which is not listed under the steps. Maybe because it can cause issues.
7) Is there a list with commands, or an explanation of those commands, like ["disablecountcheck"] = true;. What is it counting?
8) Just a small request, is it possible to create the pos in the order XYZ, not YXZ.
@Devs:
1) Do we have a step of using an item on the floor around a NPC? Example: Use a bomb to blow boxes up. Ground Circle, like Flaming Arrow. "Use Item" just pulls up a circle, but you need to click manually to activate it.
What is the use for the Accept Step?
What is the difference between Kill and DutyKill?
Issues:
2) I came across a quest where you need to refresh a "Transparent /Invisible"-Buff. With a normal interact step it was using the refresh in loop forever. I couldn't get a fail time to work. Would be good to look into it sometime. Only way to fix for me was to manually proceed to the next step.
http://i.imgur.com/yviNlfc.jpg
3) I had to kill 1 Frog who was in my way. I set up a kill step with the Mob ID, Killcount 1, but it went rampage the whole area and killed the same Mob ID over and over ignoring the kill count.
4) Interacting with a NPC who has more than 1 Quest available the bot might get stuck in a loop, not knowing which Quest to pick.
I think it can be avoided by ["conversationindex"] = 1;
5) If you don't want the bot to avoid incoming AoEs use ["disableavoid"] = true;
6) There is also a ["type"] = "killaggro"; Type, which is not listed under the steps. Maybe because it can cause issues.
7) Is there a list with commands, or an explanation of those commands, like ["disablecountcheck"] = true;. What is it counting?
8) Just a small request, is it possible to create the pos in the order XYZ, not YXZ.