01-13-2015, 05:56 PM
T10 is bad.
the "Tankhit" Critical-Rip
can avoid but is tricky
the random debuff what need Stoneskin Prey
we need a specific WMH skillprofil to detect debuff and cast Stoneskin
Wild Charge (forget the ID) this is the bullshit attack.
when you avoid the blue bubble above your head by TP outside the boss skip this and gains a dmg stack.
when you stay in the area you and all around you get a infinity Stun.
Only the effect from Wild Charge break this.
so you need to manage TP this char to the end of the Circle and TP 3+ "Tank" between Boss and him. but this with "Heat Lightning" is not doable.
T10 with 10 ppl ok but with <7 not rly ^^
T11 is the Tank Stun and swap the break point. when you avoid this the boss gains 2 or 1 dmg stack. and the Ice/water + Fire mechanic not rly doable.
12-13 no infos. i need a ID ^^
the "Tankhit" Critical-Rip
can avoid but is tricky
the random debuff what need Stoneskin Prey
we need a specific WMH skillprofil to detect debuff and cast Stoneskin
Wild Charge (forget the ID) this is the bullshit attack.
when you avoid the blue bubble above your head by TP outside the boss skip this and gains a dmg stack.
when you stay in the area you and all around you get a infinity Stun.
Only the effect from Wild Charge break this.
so you need to manage TP this char to the end of the Circle and TP 3+ "Tank" between Boss and him. but this with "Heat Lightning" is not doable.
T10 with 10 ppl ok but with <7 not rly ^^
T11 is the Tank Stun and swap the break point. when you avoid this the boss gains 2 or 1 dmg stack. and the Ice/water + Fire mechanic not rly doable.
12-13 no infos. i need a ID ^^